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Physics objects that are disabled at the beginning of the round (via activator) will seemingly not reset via reset proxy.

I have several objects that are breakable and rely on enabling physics objects that were hidden via script at the beginning of the round. These will work perfectly for the first round of a match. However, every round after their initial activation, the physics objects will spawn in the position they were in at the end of the previous round.

I believe this is probably the activator disabling the object before the reset proxy can place it at its original position.

Settings for one of the objects in question: http://puu.sh/p2CDP/2295618916.png