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    <title>Accepted Ideas: | Superboss Games Issue Tracker</title>
    <description>Accepted Ideas</description>
    <generator>Helprace RSS</generator>
    <link>https://superbossgames.helprace.com/s1-intruder/ideas/accepted?format=rss</link>
    <item>
      <title>Door opening sounds</title>
      <description><![CDATA[<p>When you scroll on a locked door, everyone should be able to hear that *clunk* sound it makes when someone tries to open it, could add interesting choices.</p>]]></description>
      <pubDate>Sat, 22 Feb 2020 21:44:13 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i339-door-opening-sounds</link>
      <guid>https://superbossgames.helprace.com/i339-door-opening-sounds</guid>
      <author>Flynn</author>
      <dc:creator>Flynn</dc:creator>
      <content:encoded><![CDATA[<p>When you scroll on a locked door, everyone should be able to hear that *clunk* sound it makes when someone tries to open it, could add interesting choices.</p>]]></content:encoded>
    </item>
    <item>
      <title>Attachments</title>
      <description><![CDATA[<p>I think maybe add in functional flashlights ( for better visuals in a dark environment ) and laser sights for some aim assisting. It's something i thought of a while ago but only posted now. the shotgun i see already has a flashlight attached to it so this could be worked on</p>]]></description>
      <pubDate>Sat, 22 Feb 2020 21:43:43 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i340-attachments</link>
      <guid>https://superbossgames.helprace.com/i340-attachments</guid>
      <author>SilentGTX</author>
      <dc:creator>SilentGTX</dc:creator>
      <content:encoded><![CDATA[<p>I think maybe add in functional flashlights ( for better visuals in a dark environment ) and laser sights for some aim assisting. It's something i thought of a while ago but only posted now. the shotgun i see already has a flashlight attached to it so this could be worked on</p>]]></content:encoded>
    </item>
    <item>
      <title>this game needs AI/BOTS</title>
      <description><![CDATA[<p>i think that this game needs bots/ai to play against so that even when the game doesnt have enough players for the match the game can still be somewhat playable</p>]]></description>
      <pubDate>Sat, 22 Feb 2020 21:42:27 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i355-this-game-needs-ai-bots</link>
      <guid>https://superbossgames.helprace.com/i355-this-game-needs-ai-bots</guid>
      <author>AS</author>
      <dc:creator>AS</dc:creator>
      <content:encoded><![CDATA[<p>i think that this game needs bots/ai to play against so that even when the game doesnt have enough players for the match the game can still be somewhat playable</p>]]></content:encoded>
    </item>
    <item>
      <title>Ability to hide text chat without losing your whole hud. Allows for a better recording.</title>
      <pubDate>Sun, 21 May 2017 11:52:36 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i53-ability-to-hide-text-chat-without-losing-your-whole-hud-allows-for-a-better-recording</link>
      <guid>https://superbossgames.helprace.com/i53-ability-to-hide-text-chat-without-losing-your-whole-hud-allows-for-a-better-recording</guid>
      <author>R3vo</author>
      <dc:creator>R3vo</dc:creator>
    </item>
    <item>
      <title>Additions To The Game That Will Make Getting Gameplay Footage Easier</title>
      <description><![CDATA[<ul> <li>Ability to hide text box unless you go to type</li> <li>Ability to hide hand signals until you hit tab</li> <li>Ability to mute all spectators or mute specific people only when in spectator mode</li> <li>Ability to lower specific players VOIP volume</li> </ul> <p> </p> <p>These are just some ideas I thought up while editing footage, if you can think of anything else that will help comment below.</p>]]></description>
      <pubDate>Sun, 21 May 2017 11:51:34 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i71-additions-to-the-game-that-will-make-getting-gameplay-footage-easier</link>
      <guid>https://superbossgames.helprace.com/i71-additions-to-the-game-that-will-make-getting-gameplay-footage-easier</guid>
      <author>R3vo</author>
      <dc:creator>R3vo</dc:creator>
      <content:encoded><![CDATA[<ul>
<li><span style="font-weight: 400;">Ability to hide text box unless you go to type</span></li>
<li><span style="font-weight: 400;">Ability to hide hand signals until you hit tab</span></li>
<li><span style="font-weight: 400;">Ability to mute all spectators or mute specific people only when in spectator mode</span></li>
<li><span style="font-weight: 400;">Ability to lower specific players VOIP volume</span></li>
</ul>
<p> </p>
<p>These are just some ideas I thought up while editing footage, if you can think of anything else that will help comment below.</p>]]></content:encoded>
    </item>
    <item>
      <title>New Loading Screen</title>
      <description><![CDATA[<p></p>
<p>While loading a new map, the loading screen should display the name of the map that the client is loading and provide numerous tips and tricks in which will display under the name of the map that the client is loading. The image is obtained by getting the map URL and will display above the "Loading [Map]" label. In the event that the image of the map cannot be obtained, random artwork that is community made can be shown in place of showing the image of the map. This can be caused by numerous things such as network issues, no[_cuted_]</p>]]></description>
      <pubDate>Sun, 21 May 2017 11:50:58 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i85-new-loading-screen</link>
      <guid>https://superbossgames.helprace.com/i85-new-loading-screen</guid>
      <author>Bloxri</author>
      <dc:creator>Bloxri</dc:creator>
      <content:encoded><![CDATA[<p><img src="https://cdn.discordapp.com/attachments/103949138822963200/283381338499842049/unknown.png" alt=""></p>
<p>While loading a new map, the loading screen should display the name of the map that the client is loading and provide numerous tips and tricks in which will display under the name of the map that the client is loading. The image is obtained by <span style="text-decoration: line-through;">getting the map URL</span> and will display above the "Loading [Map]" label.
<br>
<br>
In the event that the image of the map cannot be obtained, random artwork that is community made can be shown in place of showing the image of the map. This can be caused by numerous things such as network issues, no provided image, and so on.
<br>
<br>
The tips and tricks can be easily done by putting all tips and tricks within a json file in which has an 'index' property. This can start at 0 or 1. The loading screen can choose which tip it wants to use by using a random number generator which will correspond to the json file. An example is shown below.
<br>
<br></p>
<p>Animations can be added to the loading screen to make it seem more fluid or better than a still image. This could grasp the user's attention who may not understand how to open doors or use binocs.</p>
<pre class="language-json">
<code>{
  "tips": [
    {
      "index": "0",
      "title": "Binocs have a radio transmitter built into them and can be used while looking through them."
    },
    {
      "index": "1",
      "title": "Open doors by walking up to them and moving your scroll wheel."
    }
  ]
}</code></pre>]]></content:encoded>
    </item>
    <item>
      <title>Run key takes you out of crouch</title>
      <description><![CDATA[<p>I think it would be a better user experience if the run key took you out of crouch/prone. Currently in crouch/prone pressing the run key does nothing</p>]]></description>
      <pubDate>Sun, 21 May 2017 11:50:45 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i94-run-key-takes-you-out-of-crouch</link>
      <guid>https://superbossgames.helprace.com/i94-run-key-takes-you-out-of-crouch</guid>
      <author>assertivist</author>
      <dc:creator>assertivist</dc:creator>
      <content:encoded><![CDATA[<p>I think it would be a better user experience if the run key took you out of crouch/prone. Currently in crouch/prone pressing the run key does nothing</p>]]></content:encoded>
    </item>
    <item>
      <title>Change Origin of Spawn Point To Feet-Level for Models</title>
      <description><![CDATA[<p>Currently, it is very hard to place spawns at the proper height by eye. Changing the origin of the spawn to be at or slightly below the feet of the model it spawns would make proper placement a lot easier.</p>]]></description>
      <pubDate>Tue, 31 May 2016 14:45:55 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i51-change-origin-of-spawn-point-to-feet-level-for-models</link>
      <guid>https://superbossgames.helprace.com/i51-change-origin-of-spawn-point-to-feet-level-for-models</guid>
      <author>Th3epitaph</author>
      <dc:creator>Th3epitaph</dc:creator>
      <content:encoded><![CDATA[<p>Currently, it is very hard to place spawns at the proper height by eye. Changing the origin of the spawn to be at or slightly below the feet of the model it spawns would make proper placement a lot easier.</p>]]></content:encoded>
    </item>
    <item>
      <title>Increase max HP on Glass Script to N</title>
      <description><![CDATA[<p>The most HP the glass object can have currently is 5 which means it takes 5 bullets to cause the glass to shatter. This should be increased to N however many bullets the user wants to define it to break at.</p>]]></description>
      <pubDate>Fri, 08 Apr 2016 17:39:31 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i41-increase-max-hp-on-glass-script-to-n</link>
      <guid>https://superbossgames.helprace.com/i41-increase-max-hp-on-glass-script-to-n</guid>
      <author>Bloxri</author>
      <dc:creator>Bloxri</dc:creator>
      <content:encoded><![CDATA[<p>The most HP the glass object can have currently is 5 which means it takes 5 bullets to cause the glass to shatter. This should be increased to N however many bullets the user wants to define it to break at.</p>]]></content:encoded>
    </item>
    <item>
      <title>Cooking of grenades</title>
      <description><![CDATA[<p>Concussion grenades should be cookable in your hand instead of the current short fuse mechanic. Could be a toggleable fire mode, the secondary fire mode allowing for two clicks, one cooking and one throwing. Right mouse button would be the zoom key for both modes.</p> <p>Grenades should be able to go off in your hands if cooked for too long, this could possibly also apply to gas and smoke grenades, allowing for "mobile" gas / smoke screens.</p>]]></description>
      <pubDate>Thu, 24 Mar 2016 12:23:12 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i32-cooking-of-grenades</link>
      <guid>https://superbossgames.helprace.com/i32-cooking-of-grenades</guid>
      <author>Gramstaal</author>
      <dc:creator>Gramstaal</dc:creator>
      <content:encoded><![CDATA[<p>Concussion grenades should be cookable in your hand instead of the current short fuse mechanic. Could be a toggleable fire mode, the secondary fire mode allowing for two clicks, one cooking and one throwing. Right mouse button would be the zoom key for both modes.</p>
<p>Grenades should be able to go off in your hands if cooked for too long, this could possibly also apply to gas and smoke grenades, allowing for "mobile" gas / smoke screens.</p>]]></content:encoded>
    </item>
    <item>
      <title>Make the cardboard cutout make splash noise when dropped into water.</title>
      <description><![CDATA[<p>Might be a bit unrealistic considering that it is made of cardboard, but I think it could be another layer of the decoys deceptive power.</p>]]></description>
      <pubDate>Sun, 13 Mar 2016 04:40:05 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i24-make-the-cardboard-cutout-make-splash-noise-when-dropped-into-water</link>
      <guid>https://superbossgames.helprace.com/i24-make-the-cardboard-cutout-make-splash-noise-when-dropped-into-water</guid>
      <author>Yabba</author>
      <dc:creator>Yabba</dc:creator>
      <content:encoded><![CDATA[<p>Might be a bit unrealistic considering that it is made of cardboard, but I think it could be another layer of the decoys deceptive power.</p>]]></content:encoded>
    </item>
    <item>
      <title>Intruder Bloon Commands</title>
      <description><![CDATA[<p>Commands related to Bloons would be helpful. Such as a remove/add Bloon command. One such use for the remove command could be for trying to take screenshots, without clutter in the level. And let's say you have a few people in the server, there could be a command to add Bloons. Whether it be an admin command or some sort of vote where everyone has to agree to it.</p> <p>/removebloons</p> <p>/addbloons</p> <p>For the add Bloons command you could select how many Bloons are added.</p>]]></description>
      <pubDate>Fri, 11 Mar 2016 00:56:53 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i14-intruder-bloon-commands</link>
      <guid>https://superbossgames.helprace.com/i14-intruder-bloon-commands</guid>
      <author>Vectrex720</author>
      <dc:creator>Vectrex720</dc:creator>
      <content:encoded><![CDATA[<p>Commands related to Bloons would be helpful. Such as a remove/add Bloon command. One such use for the remove command could be for trying to take screenshots, without clutter in the level. And let's say you have a few people in the server, there could be a command to add Bloons. Whether it be an admin command or some sort of vote where everyone has to agree to it.</p>
<p>/removebloons</p>
<p>/addbloons</p>
<p>For the add Bloons command you could select how many Bloons are added.</p>]]></content:encoded>
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