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    <title>Acknowledged Problems: | Superboss Games Issue Tracker</title>
    <description>Acknowledged Problems</description>
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    <link>https://superbossgames.helprace.com/s1-intruder/problems/acknowledged?format=rss</link>
    <item>
      <title>Priming animation plays during wrong times for SMG</title>
      <description><![CDATA[<p>When pulling out the SMG for the first time, you might notice that you prime the round before you can fire which is entirely accurate. What isn't accurate and wastes a lot of time is the priming animation playing even after you've already "primed" your weapon. So while the round is already in the chamber, if that animation plays again, it will eject the round each time that happens. This happens every time regardless of the ammo count within the clip at the time. This animation can be detrimental to ones ability and speed by increasing the amount of time[_cuted_]</p>]]></description>
      <pubDate>Sun, 21 May 2017 11:42:25 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i82-priming-animation-plays-during-wrong-times-for-smg</link>
      <guid>https://superbossgames.helprace.com/i82-priming-animation-plays-during-wrong-times-for-smg</guid>
      <author>Bloxri</author>
      <dc:creator>Bloxri</dc:creator>
      <content:encoded><![CDATA[<p>When pulling out the SMG for the first time, you might notice that you prime the round before you can fire which is entirely accurate. What isn't accurate and wastes a lot of time is the priming animation playing even after you've already "primed" your weapon. So while the round is already in the chamber, if that animation plays again, it will eject the round each time that happens. This happens every time regardless of the ammo count within the clip at the time. This animation can be detrimental to ones ability and speed by increasing the amount of time from pulling out the gun and being able to actually use it. I made a video to demonstrate this.</p>
<p><br>
https://www.youtube.com/watch?v=7kjLyKp1WOU</p>]]></content:encoded>
    </item>
    <item>
      <title>When leaning and going ironsight with the SMG with the dot sight, then going out of zoom and unleaning, the glass on the sight doesn't lean with you.</title>
      <pubDate>Sun, 21 May 2017 11:38:52 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i100-when-leaning-and-going-ironsight-with-the-smg-with-the-dot-sight-then-going-out-of-zoom-and-unleaning-the-glass-on-the-sight-doesn-t-lean-with-you</link>
      <guid>https://superbossgames.helprace.com/i100-when-leaning-and-going-ironsight-with-the-smg-with-the-dot-sight-then-going-out-of-zoom-and-unleaning-the-glass-on-the-sight-doesn-t-lean-with-you</guid>
      <author>MadmanEpic</author>
      <dc:creator>MadmanEpic</dc:creator>
    </item>
    <item>
      <title>Cricket sounds (Cheroro cackles) are very sudden.</title>
      <pubDate>Fri, 11 Mar 2016 19:29:28 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i15-cricket-sounds-cheroro-cackles-are-very-sudden</link>
      <guid>https://superbossgames.helprace.com/i15-cricket-sounds-cheroro-cackles-are-very-sudden</guid>
      <author>ryguytheguy</author>
      <dc:creator>ryguytheguy</dc:creator>
    </item>
    <item>
      <title>Holding the jump button while in certain areas (box on bridge, Lab shelves, some rocks) will make lots of sounds.</title>
      <pubDate>Fri, 11 Mar 2016 19:29:11 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i17-holding-the-jump-button-while-in-certain-areas-box-on-bridge-lab-shelves-some-rocks-will-make-lots-of-sounds</link>
      <guid>https://superbossgames.helprace.com/i17-holding-the-jump-button-while-in-certain-areas-box-on-bridge-lab-shelves-some-rocks-will-make-lots-of-sounds</guid>
      <author>ryguytheguy</author>
      <dc:creator>ryguytheguy</dc:creator>
    </item>
    <item>
      <title>Riot shield leaves bullet impacts after being picked up.</title>
      <description><![CDATA[<p></p> <p>After picking up the shield, the impacts are not on the shield, but left floating in air.</p>]]></description>
      <pubDate>Thu, 10 Mar 2016 20:07:19 +0000</pubDate>
      <link>https://superbossgames.helprace.com/i12-riot-shield-leaves-bullet-impacts-after-being-picked-up</link>
      <guid>https://superbossgames.helprace.com/i12-riot-shield-leaves-bullet-impacts-after-being-picked-up</guid>
      <author>ryguytheguy</author>
      <dc:creator>ryguytheguy</dc:creator>
      <content:encoded><![CDATA[<p><img src="https://images-2.discordapp.net/.eJwFwdENhCAMANBdGIBSkaJuQ5CgUVsCNfdxud3vva95-202c6i2sQHs58jSdztUeqrFVpF6l9TOYbM8kFRTPp7COgDdQhR89PM6I05TIMBAIZCLbsHoiRxGePli-bBtXM3vDwajItc.CYL4A7djUc0tvIA54bmH5ECK7ss.png?width=400&amp;height=225" alt=""></p>
<p>After picking up the shield, the impacts are not on the shield, but left floating in air.</p>]]></content:encoded>
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