Found this bug on cliffside at the balcony it did take about 20 tries and it can also put you on the top of the map:https://www.youtube.com/watch?v=oKqpn-cEEUQ EDIT: if done of left rail u tp to top but die
I keep seeing this happen. The sniper entity keeps spawning in as soon as the map starts. It's quickly there before it disappears for most rounds, but for some other ones, it stays there longer. This leaves it to be pick-up-able and usable as soon as the game "starts", no sniper-code required. I don't have a picture cause it's almost uncommon and it's only there quickly, but it gets a bit abusive looking when you kill 2 guards at
While loading a new map, the loading screen should display the name of the map that the client is loading and provide numerous tips and tricks in which will display under the name of the map that the client is loading. The image is obtained by getting the map URL and will display above the "Loading [Map]" label.
In the event that the image of the map cannot be obtained, random artwork that is community made can be shown in place of showing the image of the map. This can be caused by numerous things such as network issues,
On Mountainside, when you jump onto the destructable part of the K-Rails from the roof, you will take no fall damage at all. Here's a demonstration of it. https://www.youtube.com/watch?v=lVvvI1xJ4Vo&t=2s
When pulling out the SMG for the first time, you might notice that you prime the round before you can fire which is entirely accurate. What isn't accurate and wastes a lot of time is the priming animation playing even after you've already "primed" your weapon. So while the round is already in the chamber, if that animation plays again, it will eject the round each time that happens. This happens every time regardless of the ammo count within the clip at the time. This animation can be detrimental to ones ability and speed by increasing the amount of time
When throwing a grenade, smoke grenade, gas grenade, C4, laser sensor, banana, or the decoy, while spamming R during the animation, the object will not be thrown or placed. This does not effect the ammo count of the object.
Well, it's in the title really. The game just crashes seconds after joining a match, regardless of the side I join, or whether I'm spectating or not. I know my specs are good enough, but I'll include them here:
Processor: AMD A6-6400K APU with Radeon(tm) HD graphics 3.9GHz
Installed RAM: 8.00GB (7.20GB usable)
System type: 64-bit Operating system x64-based processor.
OS: Windows 10
I'll also add the error files, and I'll keep experimenting throughout the night.
EDIT: It appears the issue is only with mountainside and riverside. Cliffside works though.
EDIT: It's completely random with every other map besides mountainside
Okay, it's viotech3 here, but I'm here to report that C4 jumping is still doable, and it's 100% reproducable.
Put 1 or 4 C4 down. you *can* do this with 2, but it's fiddly. 3 C4 kills you 99.9% of the time. 4 is likewise gimmicky. 1 is safe 100% of the time.
So, normally c4 kills you when you jump. However, if you ragdoll+explode the c4 at the same time, you get launched and take no damage. This means it's easily reproducible. However, note, this might not be easy to fix without screwing over ragdolls. As of right
When you alt + tab your resolution is changed and if you are in fullscreen mode you go into windowed mode, which then requires you leave the game you are in to put on fullscreen mode again since that option is not available in the in game settings menu.