New Problems

  • 1  

    Font blurry, has artefacts

    iwanPlays · 1 reply · Last reply by Rob Storm

    All UI text is blurry and has artifacts at 1920x1080.

    I'm assuming Intruder is made with Unity engine and this might be fixable by re-rendering the font texture at higher DPI/resolution. Hopefully without screwing up the UI.

  • 1  

    Flying outside the map on round start

    Bambii · 0 replies · Posted

    I spawned and the flew outside the map on round start, im guessing its a collision problem.
    I have not tried to replicate the bug.
    VIDEO

  • 2  

    mountainside fell thru bridge on spawn

    Mark Biernacki · 1 reply · Last reply by Rob Storm

    Just like it says. Previous round I died by heli under the same bridge

  • 1  

    Oceonside in wall

    Shootershj · 0 replies · Posted

    You can get into the bedroom wall in Oceanside by closing the main door on yourself

    [image]

     

  • 1  

    Cliffside Teleport Bug

    Shootershj · 0 replies · Posted

    Found this bug on cliffside at the balcony it did take about 20 tries and it can also put you on the top of the map:https://www.youtube.com/watch?v=oKqpn-cEEUQ EDIT: if done of left rail u tp to top but die

  • 1  

    Mutes do not hold when switching rounds/moving maps

    Bloxri · 0 replies · Posted

    I've revived reports that the mute command is not working when being used while playing in a room that has a match and cycle tag.

  • 1  

    Sniper Spawns Too Early [Mountainside]

    Version 75:

    Map with Bug: Mountainside

    How many times does problem occur: About everytime map switches into m-side, first round.

    ___________________________________________________________

    I keep seeing this happen. The sniper entity keeps spawning in as soon as the map starts. It's quickly there before it disappears for most rounds, but for some other ones, it stays there longer. This leaves it to be pick-up-able and usable as soon as the game "starts", no sniper-code required. I don't have a picture cause it's almost uncommon and it's only there quickly, but it gets a bit abusive looking when you kill 2 guards at

  • 2  

    Mountainside K-Rail bug

    TheWalrus · 0 replies · Posted

    On Mountainside, when you jump onto the destructable part of the K-Rails from the roof, you will take no fall damage at all.  Here's a demonstration of it. https://www.youtube.com/watch?v=lVvvI1xJ4Vo&t=2s

  • 2  

    Red dot doesn't tilt

    Unstoppabro · 0 replies · Posted

    The red dot marker stays in place when you lean while using red dot Vector 
    http://i.imgur.com/FU8Kr2b.png

  • 1  

    Priming animation plays during wrong times for SMG

    Bloxri · 0 replies · Posted

    When pulling out the SMG for the first time, you might notice that you prime the round before you can fire which is entirely accurate. What isn't accurate and wastes a lot of time is the priming animation playing even after you've already "primed" your weapon. So while the round is already in the chamber, if that animation plays again, it will eject the round each time that happens. This happens every time regardless of the ammo count within the clip at the time. This animation can be detrimental to ones ability and speed by increasing the amount of time

  • 1  

    Pressing R repeatedly when throwing a projectile will cause it to not be thrown

    Bloxri · 0 replies · Posted

    When throwing a grenade, smoke grenade, gas grenade, C4, laser sensor, banana, or the decoy, while spamming R during the animation, the object will not be thrown or placed. This does not effect the ammo count of the object.

  • 1  

    Game crashes seconds after joining a server

    Pparadza · 2 replies · Last reply by Rob Storm

    Well, it's in the title really. The game just crashes seconds after joining a match, regardless of the side I join, or whether I'm spectating or not. I know my specs are good enough, but I'll include them here:

    Processor: AMD A6-6400K APU with Radeon(tm) HD graphics 3.9GHz

    Installed RAM: 8.00GB (7.20GB usable)

    System type: 64-bit Operating system x64-based processor.

    OS: Windows 10

    I'll also add the error files, and I'll keep experimenting throughout the night.

    EDIT: It appears the issue is only with mountainside and riverside. Cliffside works though.

    EDIT: It's completely random with every other map besides mountainside

  • 1  

    C4 jumping is still doable...

    viotech3 · 1 reply · Last reply by viotech3

    Okay, it's viotech3 here, but I'm here to report that C4 jumping is still doable, and it's 100% reproducable.

     

    Put 1 or 4 C4 down. you *can* do this with 2, but it's fiddly. 3 C4 kills you 99.9% of the time. 4 is likewise gimmicky. 1 is safe 100% of the time.

    So, normally c4 kills you when you jump. However, if you ragdoll+explode the c4 at the same time, you get launched and take no damage. This means it's easily reproducible. However, note, this might not be easy to fix without screwing over ragdolls. As of right

  • 1  

    Minor lockpick UI issues when you turn off the hud

    Yabba · 0 replies · Posted

    Using the lockpick while your hud is turned off, (using Q + P) causes the lock picking hud to act strangely

    https://youtu.be/Kl8Ii0Rc9gw 

    It's been reproducible for me 100% of the time without hud

  • 1  

    Mountainside Tunnel Exploit

    KHD02 · 1 reply · Last reply by Rob Storm

    If you go to the main drop point on right stage and go to the right side of the tunnel, going prone will let you see underneath it. You might be able to shoot underneath it too.

  • 2  

    Alt + Tab changes resolution and forces windowed mode

    Grakiao · 1 reply · Last reply by R3vo

    When you alt + tab your resolution is changed and if you are in fullscreen mode you go into windowed mode, which then requires you leave the game you are in to put on fullscreen mode again since that option is not available in the in game settings menu.

  • 2  

    Doors that interfere with walls

    ryguytheguy · 0 replies · Posted

    On Riverside Multiple doors either push players through a wall, clip through walls, or both. Doors will be labeled as if you were outside looking in.

    Here is a list of the doors:

    B1:

    Conference Room W/ Map - Right Door - Pushes You

    Men's Restroom - Only Door - Pushes You And Clips

    Women's Restroom - Only Door - Clips

    Work Area A - Left Door - Pushes You And Clips

    Bridge - Both Doors - Pushes You

     

    B2:

    Bridge - Right Door -  Pushes You

    Vent Room/Storage Closet - Only Door - Clips

    Break Room - Inside Door

  • 1  

    When I try to launch the game from the .exe nothing happens and the .exe deletes itself.

    Dylan Shirley · 2 replies · Last reply by Tum Toes

    The .exe disappears and before when I first tried it earlier it told me it failed to start because it's a virus or unwanted software?

  • 1  

    Invisible deathwall behind B2 on Riverside

    Th3epitaph · 1 reply · Last reply by Rob Storm

    it needs to be pushed back. it's too easy to get naded or c4'd off the balcony, rocks, back stairs, or even out of some level of the gallery and hit it and die without real cause.

  • 1  

    Mic Setup

    Tacticalslap · 1 reply · Last reply by Rob Storm

    My mic setup keeps breaking, I have to uninstall and reinstall the game every time I try to boot it up in order to fix it. If I don't do this I can't hear anyone nor say anything.