2

Collisions seem to compound lag-related problems.

Since latest update maps which involve many collisions (i.e. ragdoll collisions in Shotgun Madness or moving geometries in Equilibrium) seem to make lag related issues more severe. Noticed on EU servers with players from 50ms - 300ms pings.

Mostly causes stretched ragdolls, player desync, players not respawning properly or player bodies not being cleaned up on round start, and slow map round endings which can lock up server prior to mapvote.

1 reply

2

I've had similar experiences with desync. The issue indeed seems particularly compounded on the map Shotgun Madness. Generally speaking, the issues seem to worsen when my latency is high (reaching 200 ms or higher).

Sometimes, when picking up items, I will not receive the item into my inventory for 5-15 seconds--this latency similarly applies to end of match map voting.

Similarly, sometimes I will be playing what I think is the current round, only for other players to observe that the next round has already started. I'll be somewhere considered impossible, perhaps on the other side of the map.

At times, I have been combating the enemy team right near their spawn--something which should not be possible. I have been accused of being a wallhacking cheater. Again, from my perspective, I'll believe that I'm participating in an ongoing round that has not yet ended, though from the perspective of other players I may be considered "out of place".

Sometimes I'll respawn at the start of a new round, seemingly as usual, only to die to an enemy player, maybe only seconds into the round (from my perspective, at least). At this point, the death camera moves to where my avatar was last positioned when the previous round had ended, clearly having never "really" left that position (as far as the server is concerned). This has also happened immediately after the aforementioned case where I was accused of cheating.

Regardless, I believe the issue to be due to poor netcode/desync.