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Revamp of the movement system

This idea will  probably get downvoted but...

This idea is suggesting a revamp of the movement system. For example, lower jump height but vaulting over and climbing over small objects and animations for all of these things. This would make the game play out in a much stealthier way in most scenarios and would probably immerse the player more (Especially the jumping part, why do you jump so high???). I want to know what the community thinks of this idea.