New Ideas

  • 7

    Fists: left click to push, right click to pull/drag

    [CC]Nyafka · 0 · Posted

    Sometimes, your teammates falls just short of a safe cover right next to you. It would be great to have an opportunity to promptly save him. Another possible usage is to help teammates get just enough height to make otherwise impossible jump if you happen to be above them. Or drag your enemy behind the door to close it and finish them off without leaving a body out in the open. it would open up so many possibilities

  • 3

    Please intergate Intruder to Geforce NOW if you can :)

    Nairoshe · 0 · Posted

    I love your game but unfortunately my computer can't run your game because of some problems. I think there is more people have the same problem. So if you can intergate Intruder to GeForce NOW it would be great.  I hope your game achieve more succes. Thanks.

  • 4

    Flashbang!

    MaxStea1th · 0 · Posted
  • 1

    Arrest VOIP

    Zargof · 0 · Posted

     I have seen many people offer ways to incentivize arrests, many of them are good, I feel that quite a few of them disrupt the formula of the game in a way that would mean everyone who arrests will have almost the same type of strategic advantage, no matter player skill. A simple, easy, and tactically variable way to rework arrests, would be disallowing each team from hearing their arrested teammates, and providing negative xp multipliers on deaths, and not on arrests.

     To me, intruder has always been about two things: communication, and turning tables. These changes would easily make

  • 3

    Vr Support

    LeisurelyOak · 0 · Posted

    I think that funny intruder moments could be had at a maximum if VR support was added, personally

  • 3

    Racing Wheel

    LeisurelyOak · 0 · Posted

    Can we have native racing wheel support come to Intruder?

  • 1

    Idea: Cosmetic hats only appear for friendlies

    jjwentworth · 1 · Last reply by Taxi

    Since a lot of the cosmetics are very conspicuous, a lot of players don't equip them. But if they could be reassured that wearing cosmetics will not affect their visibility to the enemy and instead only their allies, I think more people would actually equip them.

    To simplify, your cosmetics will only appear to your allies, enemies will see the default character model with only your patches showing.

    Post thoughts.

  • 1

    Free Arrested Ally

    Some Barbarian Named Andreas · 1 · Last reply by Taxi

    Add the ability to use your lockpick to pick the handcuffs of an arrested ally to unarrested and free them so they can get back into the game. It doesn't make sense that an arrested person just sits there all round.

  • 3

    Persistent Campaign Gamemode

    Cheesepizza2 · 0 · Posted

    WARNING: This would be very difficult to implement, and would require a large amount of work.

    This gamemode wouldn't take place on a single map, nor would it have various, separate rounds. Instead, it uses several game instances, either actual separate but connected servers or several instances of the server code running on one machine. These server instances would communicate with a master server (which is what you actually "connect to", there isn't a listing item on the server list for each game instance) which runs the server-spanning gamemode logic. The server instances would all run individual maps and thus

  • 3

    Pre-round Planning

    Cheesepizza2 · 0 · Posted

    Before the round starts, each team could have, say, a minute to plan out how they're going to play out the round. This time would be spent on a screen showing the map and its objectives. Best case scenario, the map has some drawing method built in to visually plan.

    It'd be easy to implement this, simply combine the code from the join lobby and the UI of the objective menu. This would be best reserved for competitive servers, so a server option should be made for it.

  • 6

    Implicit Lockpicking

    Cheesepizza2 · 0 · Posted

    The lockpicking item takes up space in the inventory and item wheel, despite having only situational use. It would be best to make lockpicking implicit; instead of pulling out a specific item, you would press a button (I would default it to 'V', same button as Laser Sensor and Remote Charge removal) to start lockpicking.

  • 6

    Laser Sensor/Remote Charge Defusing Overhaul

    Cheesepizza2 · 1 · Last reply by Taxi

    Instead of simply clicking to permanently delete a Laser Sensor, or Remote Charge, it may be better to use a QTE to both add a delay to defusing (thus adding value to sensors and charges) and provide an inherit risk to improperly defusing (both because defusing may accidentally trigger a sensor/charge and because you are vulnerable while defusing). This could be done with a specialized item (e.g., a wirecutter), but would do much better implemented as an implicit action.

    As for the actual minigame itself, I can think of 4 possible outcomes, listed here in order from worst outcome to

  • 6

    Sniper Glint

    Cheesepizza2 · 0 · Posted

    Basically, if someone with a sniper rifle scopes in on you, you'll see sunlight reflecting off their lens.

    Should be pretty simple, just put a client-side glint object on anyone within a visibility cone of the sniper (if people cheat with it, also do a raycast and an angle check).

  • 1

    Skin & Cosmetic Crates

    Nicojuice12 · 0 · Posted

    I'm only asking to add this as a way to make the game itself cheaper, cause in-game crates & keys make the game profitable without directly impacting it. Please I just want it cheaper so my friends can be convinced enough to get it, 20 bucks is a LOT for an early access game.

  • 1

    Snowman head for Bloon Skin

    Gavin Vankosky · 0 · Posted

    Seeing the new Snowman Hat, I thought, that would make a great Bloon Skin.

  • 1

    Sniper rifle—Sprint activates focus

    2MgoN367UgZm · 0 · Posted

    While right mouse button is fine for this purpose, it would be nice if Sprint bind could also activate focus mode. I find that Sprint bind to focus is more commonly found in modern shooters (usually bound to "Shift" key by default).

  • 1

    More obvious indication of current team while in-game.

    2MgoN367UgZm · 0 · Posted

    It can be easy to mistake your current team, especially as a newer player. Sometimes, I find myself momentarily confused after a team swap or joining a game mid-set. There could perhaps be better, immediate indication as to the current team one is playing on. E.g. subtle color-scheming in HUD, or even more drastic team-specific HUD "window dressing", etc.

  • 1

    Objective screen should show map name and mode.

    2MgoN367UgZm · 0 · Posted

    Yes, it is displayed in the corner of the Team tab (not the most obvious place to find it), but it makes more sense to display it prominently at the top of the Objective tab.

    e.g. "Riverside—Raid", "Target—Training"

  • 1
  • 1

    Current pose HUD indicator.

    2MgoN367UgZm · 0 · Posted

    Consider displaying current player pose as a HUD indicator (i.e. silhouette)--it is sometimes difficult to ascertain current state, which is important in gameplay that revolves around stealth. Some corridors even force one to be crouched or prone.

    This may be as simple as a profile body view of standing--crouched--prone. It could perhaps even be more complex and display a front body view that also shows leaning status (e.g. System Shock 1 HUD).