New Ideas

  • 1

    Games joinable by magnet link

    Bloxri · 1 · Last reply by Bloxri

    If you don't know what a magnet link is, click here.

    When in a match that is has open slots, a link could be generated that could be sent to a peer. This link would auto-magically launch Intruder with a set of parameters to auto-login, and auto-join that match if at all possible.

    Why is this useful?
    In the browser extensions, a player could see that there is a server open and join it by only using the extension. The extension would use this "magnet link" in order to launch intruder and join the game. Beyond that, 3rd party

  • 3

    Crouch-jump sound change

    MadmanEpic · 0 · Posted

    Crouch-jumps should have muffled or no sound to the player to reflect their silence to other players. Currently, there is no indication of this, and many players have no idea that it's a mechanic.

  • 1

    HUD size option

    Aidan McDonnell · 0 · Posted

    I don't know how much of a demand there would be for something like this, but on lower resolutions, it becomes difficult to read the scoreboard in the top left and some other HUD elements. I need to play on lower resolutions or I can't properly run the game.

  • 1

    Audible cough when gassed.

    Skurdge · 0 · Posted

    Yeah, title says it all.

  • 7

    Arrest incentivisation, corpse interaction.

    Skurdge · 2 · Last reply by Skurdge

    When faced with the decision, arrest or kill, the obvious tactical decision is to kill. An arrest allows the opponent to continue speaking, takes longer, and may render the arresting party out of position. Arresting provides little tactical advantage to the arresting party.

    If however, interacting with an arrested enemy allowed an individual to listen in on the communication of the opposing team, an arrest could provide valuable intel.

    For example, say a guard arrests an intruder. He may now listen in on the intruder comms. However, he may leave himself or his teammates exposed as he listens, for he

  • 4

    Grappling hook

    striker21565 · 0 · Posted


    I know i just posted i'm sorry, i just enjoy throwing ideas out that may help the game become better. I was thinking that possibly implementing a from of a grappling hook so intruders would be able to get on the roof of buildings from an position where there is no ladder or way to get on the building. Although it sounds a little dumb as they could take a different route, I truly think it could change certain situations for example if the intruder steals a briefcase and wants on the roof but the room was the 1st floor

  • 3

    Hearing Aid Of Sorts

    striker21565 · 0 · Posted


    I personally think it would add to the stealth if a form of hightening hearing was added. Maybe it would be a item found around the map like the sniper and allows a player to hug a wall and hear someone on the other side's breathing or moving however the wall or door would have to be thin to work.

  • 3

    Adhesive camera & Chaff/EMP Grenade

    DarkSquall88 · 0 · Posted

    I was thinking about some adhesive camera that could be used by guard and an emp/chaff grenade for intruders to disable it for a couple of seconds. Sounds good? 

  • 5

    Flashlights.

    BenTime · 1 · Last reply by DarkSquall88

    Use flashlights to light up dark areas, or flash them into people's eyes!

  • 2

    Add keybind option for Handsigns & Standing

    Elsewhere · 0 · Posted

    Hi, i've found out there is no keybind option for handsigns so you can't really rebinde tab...
    and a keybind option for standing up would be great so you don't need to toggle between the stances

    i always try to stand up but i cant cause i dont know whitch stance i'm in
    and the view when crouched is so similar to when standing...

    for my muscle memory it's common to use z/y to prone, x to crouch & c to stand up
    maybe even add prone & crouch bindings who cannot be toggled, so if you spam the key you wont switch

  • 12

    Corpse Inspection Reveals Details on how they died

    Yabba · 0 · Posted

    Instead of just telling you that they're dead using your hands on a corpse will tell you realistically available information on the details of his death.  Details include: 

    • An approximation on how warm the body is (telling you how long its been since he was killed
    • How much and what size wounds are on him (small medium and large for the pistol smg and sniper respectively ) 
    • What weapon and how much ammo in the mag of whatever gun he was using when he died (to tell if he was in combat when killed)
    • whether or not he was arrested.
    • (this
  • 4

    Basic Server Controls Needed

    iwanPlays · 1 · Last reply by Rob Storm

    1. Allow us to refresh server list (use a (hidden) timer to prevent request spam if that's the worry) but without this we feel helpless.

    2. Allow us to sort servers by playercount/ping (why don't we see ping)/mode/map/name by pressing on the table header asc/desc

  • 4

    Motion Sensor Changes / Buff

    Yabba · 0 · Posted

    Motion Sensors can now be shot and destroyed as an alternative to being removed by hand

    however, destroying a sensor in this manner will cause the owner to get the beep sound as if someone had tripped it, but incomplete and glitchy, kinda like some of these for example https://www.youtube.com/watch?v=E7lb9SAf87U.

    If the glass a sensor may be attached to is broken then the sensor should act like the above as well, this would make it easier to rig rooms such as lab A on riverside.

    A possible buff for the sensor (if needed) would be to cycle between 3

  • 1

    decoy nades

    Jesse Turczak · 0 · Posted

    like in csgo, but maybe like footsteps or the sound of a body hitting the ground like someone slipped...

  • 1

    Taser

    Polybius · 0 · Posted

    Better ranged take down weapon, one time use only. It would help in those instances where you're sneaking up on people but they turn around last second, but instead you're actually able to reach them in time because of the taser range. It would be not too silent, people would be able to hear the short quiet jolt from nearby, and maybe a sound from the person's communications for about a quarter of a second after they get shocked. and of course this would allow for more rag-doll hilarity as the enemy twitches about in a silly way. This would

  • 2

    asymmetrical "one versus many" gamemode

    Jesse Turczak · 0 · Posted

    asymmetrical gamemode, 1 intruder that is less equipped offensively, but more equipped to navigate the super dark map, while the guards have much better offensive gear, but just like flashlights...

     

    think splinter cell...

  • 1

    Timed Practice Round

    OpticalF3AR · 0 · Posted

    A timed practice round would help the flow of the match, I was thinking maybe 3 mins. Gives time for everyone to load in from last map and to let people in the lobby to chat. Maybe even re-spawns? Counter Strike did it pretty well.  

  • 2

    Reloading

    DukeofSussex · 0 · Posted

    This is only a small flaw: I can constantly reload (by design?), even if the mag is full, but on chambering a round and putting a new mag in, shouldn't the weapon have "clip size + 1" bullets?

  • 8
  • 1
    Planned

    Have "/ms" print current setting when no argument is given.

    Ian Tan · 0 · Posted

    It would be nice if /ms displayed whatever the current setting is, so if I want to make minor adjustments I don't have to guess what the last setting was.