Top Ideas

  • 26

    Holster Idea

    Kizza · 2 · Last reply by ryguytheguy

    I think that it should show the sniper on the persons back who picked it up? This would allow you to know the sniper is dead or who has it when you are scouting out. It allows for even more tactical play and strategies. 

  • 22

    Corpse Inspection Reveals Details on how they died

    Yabba · 0 · Posted

    Instead of just telling you that they're dead using your hands on a corpse will tell you realistically available information on the details of his death.  Details include: 

    • An approximation on how warm the body is (telling you how long its been since he was killed
    • How much and what size wounds are on him (small medium and large for the pistol smg and sniper respectively ) 
    • What weapon and how much ammo in the mag of whatever gun he was using when he died (to tell if he was in combat when killed)
    • whether or not he was arrested.
    • (this
  • 15

    Arrest incentivisation, corpse interaction.

    Skurdge · 4 · Last reply by Errbellyq51

    When faced with the decision, arrest or kill, the obvious tactical decision is to kill. An arrest allows the opponent to continue speaking, takes longer, and may render the arresting party out of position. Arresting provides little tactical advantage to the arresting party.

    If however, interacting with an arrested enemy allowed an individual to listen in on the communication of the opposing team, an arrest could provide valuable intel.

    For example, say a guard arrests an intruder. He may now listen in on the intruder comms. However, he may leave himself or his teammates exposed as he listens, for he

  • 12

    Radio Jammer

    Bloxri · 0 · Posted

    Any player can pull up the radio by pressing ‘F’. The radio can be used as a vital tool to help communicate with your teammates from a far distance. A radio jammer would create distortion in an area so a player on the other team near you could not communicate effectively. The pros of this device are simply to block the other persons communication which could result in the other teammate being confused or receiving static as a reply. The only drawback we see with this is the fact that if too many, it could potentially block all communication in

  • 10

    Grappling hook

    striker21565 · 0 · Posted

    I know i just posted i'm sorry, i just enjoy throwing ideas out that may help the game become better. I was thinking that possibly implementing a from of a grappling hook so intruders would be able to get on the roof of buildings from an position where there is no ladder or way to get on the building. Although it sounds a little dumb as they could take a different route, I truly think it could change certain situations for example if the intruder steals a briefcase and wants on the roof but the room was the 1st floor

  • 8

    Bots would be amazing, when no one is on, then we can play with AI!

    PowerfulBacon · 0 · Posted

    Had an idea for bots. I know it would be hard but was just thinking. Would probably need some kind of pathfinding, but maybe having a node connecting to other nodes and the bots just randomly move between the points, at least it's something. Just an idea.

  • 8


    BenTime · 1 · Last reply by DarkSquall88

    Use flashlights to light up dark areas, or flash them into people's eyes!

  • 7

    New Loading Screen

    Bloxri · 0 · Posted

    While loading a new map, the loading screen should display the name of the map that the client is loading and provide numerous tips and tricks in which will display under the name of the map that the client is loading. The image is obtained by getting the map URL and will display above the "Loading [Map]" label. In the event that the image of the map cannot be obtained, random artwork that is community made can be shown in place of showing the image of the map. This can be caused by numerous things such as network issues, no

  • 6

    Radial Menus

    Bloxri · 0 · Posted

    It'd be cool to have a radial menu to switch to another weapon or gadget quickly. This could be done by pressing a key to activate the menu to open, once open, all the user would have to do is move their mouse in the direction that they desire to choose their new gadget. You can see examples of this in rust, cs, RB6, Skyrim, and GTA V.

  • 6

    Grenade tinks and tweaks

    Yabba · 0 · Posted

    Grenades shouldn't be completely silent as they bounce off surfaces

    Perhaps the surfaces tag, (dirt, carpet, metal) could affect the sound it makes as well as how well it bounces

    Maybe concussion grenades are heavy enough to smash through glass. 

    Perhaps using the fire-mode key could change tit to an underhand throw. 

  • 6


    Polybius · 0 · Posted

    Better ranged take down weapon, one time use only. It would help in those instances where you're sneaking up on people but they turn around last second, but instead you're actually able to reach them in time because of the taser range. It would be not too silent, people would be able to hear the short quiet jolt from nearby, and maybe a sound from the person's communications for about a quarter of a second after they get shocked. and of course this would allow for more rag-doll hilarity as the enemy twitches about in a silly way. This would

  • 6

    List of names while spectating

    Soothsayer · 1 · Last reply by Rob Storm

    Show a list of names color coded for their teams while spectating. This would just appear on the center left of the right or left side of the screen allowing you to see who is alive and who you would swap to next

  • 6

    Adhesive camera & Chaff/EMP Grenade

    DarkSquall88 · 0 · Posted

    I was thinking about some adhesive camera that could be used by guard and an emp/chaff grenade for intruders to disable it for a couple of seconds. Sounds good? 

  • 5

    Intruder Bloon Commands

    Vectrex720 · 2 · Last reply by Rob Storm

    Commands related to Bloons would be helpful. Such as a remove/add Bloon command. One such use for the remove command could be for trying to take screenshots, without clutter in the level. And let's say you have a few people in the server, there could be a command to add Bloons. Whether it be an admin command or some sort of vote where everyone has to agree to it.



    For the add Bloons command you could select how many Bloons are added.

  • 5

    Cooking of grenades

    Gramstaal · 0 · Posted

    Concussion grenades should be cookable in your hand instead of the current short fuse mechanic. Could be a toggleable fire mode, the secondary fire mode allowing for two clicks, one cooking and one throwing. Right mouse button would be the zoom key for both modes.

    Grenades should be able to go off in your hands if cooked for too long, this could possibly also apply to gas and smoke grenades, allowing for "mobile" gas / smoke screens.

  • 5

    asymmetrical "one versus many" gamemode

    Jesse Turczak · 0 · Posted

    asymmetrical gamemode, 1 intruder that is less equipped offensively, but more equipped to navigate the super dark map, while the guards have much better offensive gear, but just like flashlights...


    think splinter cell...

  • 5


    DukeofSussex · 0 · Posted

    This is only a small flaw: I can constantly reload (by design?), even if the mag is full, but on chambering a round and putting a new mag in, shouldn't the weapon have "clip size + 1" bullets?

  • 5

    Better system for hiding limbs & weapons

    Soothsayer · 0 · Posted

    Create a system that subrtacts from the player removing any part that would show through a wall. Just like CSGOs system that removes portions of the gun or playermodel.

  • 4

    Motion Sensor Changes / Buff

    Yabba · 0 · Posted

    Motion Sensors can now be shot and destroyed as an alternative to being removed by hand

    however, destroying a sensor in this manner will cause the owner to get the beep sound as if someone had tripped it, but incomplete and glitchy, kinda like some of these for example

    If the glass a sensor may be attached to is broken then the sensor should act like the above as well, this would make it easier to rig rooms such as lab A on riverside.

    A possible buff for the sensor (if needed) would be to cycle between 3 different

  • 4