Top Ideas

  • 101

    Arrest incentivisation, corpse interaction.

    Skurdge · 6 · Last reply by Daniel Edmonsond

    When faced with the decision, arrest or kill, the obvious tactical decision is to kill. An arrest allows the opponent to continue speaking, takes longer, and may render the arresting party out of position. Arresting provides little tactical advantage to the arresting party.

    If however, interacting with an arrested enemy allowed an individual to listen in on the communication of the opposing team, an arrest could provide valuable intel.

    For example, say a guard arrests an intruder. He may now listen in on the intruder comms. However, he may leave himself or his teammates exposed as he listens, for he

  • 66

    Holster Idea

    Kizza · 2 · Last reply by ryguytheguy

    I think that it should show the sniper on the persons back who picked it up? This would allow you to know the sniper is dead or who has it when you are scouting out. It allows for even more tactical play and strategies. 

  • 63

    Corpse Inspection Reveals Details on how they died

    Yabba · 2 · Last reply by eucodrin

    Instead of just telling you that they're dead using your hands on a corpse will tell you realistically available information on the details of his death.  Details include: 

    • An approximation on how warm the body is (telling you how long its been since he was killed
    • How much and what size wounds are on him (small medium and large for the pistol smg and sniper respectively ) 
    • What weapon and how much ammo in the mag of whatever gun he was using when he died (to tell if he was in combat when killed)
    • whether or not he was arrested.
    • (this
  • 36

    Radio Jammer

    Bloxri · 1 · Last reply by Gabriel Echternacht

    Any player can pull up the radio by pressing ‘F’. The radio can be used as a vital tool to help communicate with your teammates from a far distance. A radio jammer would create distortion in an area so a player on the other team near you could not communicate effectively. The pros of this device are simply to block the other persons communication which could result in the other teammate being confused or receiving static as a reply. The only drawback we see with this is the fact that if too many, it could potentially block all communication in

  • 33

    Taser

    Polybius · 0 · Posted

    Better ranged take down weapon, one time use only. It would help in those instances where you're sneaking up on people but they turn around last second, but instead you're actually able to reach them in time because of the taser range. It would be not too silent, people would be able to hear the short quiet jolt from nearby, and maybe a sound from the person's communications for about a quarter of a second after they get shocked. and of course this would allow for more rag-doll hilarity as the enemy twitches about in a silly way. This would

  • 27

    Grappling hook

    striker21565 · 0 · Posted

    I know i just posted i'm sorry, i just enjoy throwing ideas out that may help the game become better. I was thinking that possibly implementing a from of a grappling hook so intruders would be able to get on the roof of buildings from an position where there is no ladder or way to get on the building. Although it sounds a little dumb as they could take a different route, I truly think it could change certain situations for example if the intruder steals a briefcase and wants on the roof but the room was the 1st floor

  • 27

    Ability to Change Lobby Size When Creating a Room

    Devin Fowler · 0 · Posted

    It would allow 1v1, 2v2, 3v3, and 4v4 to be played in public rooms, as right now you can only do them in private matches with friends so that more people don't join.

    I watched some of the duos tournament and playing 2v2 matches on Cliffside looked really fun.

  • 26

    Smokes should block or decrease the range of laser sensors

    Isaac Howard · 0 · Posted

    It would be cool if using smoke could be a counter to sensors, as people far away would not be aware smoke was used, but if people were near the smoke would still give the person away. Because smoke is so obvious I don't think this would be OP, and it would just provide players with another option for tackling sensors

  • 24

    Flashlights.

    BenTime · 1 · Last reply by DarkSquall88

    Use flashlights to light up dark areas, or flash them into people's eyes!

  • 22

    asymmetrical "one versus many" gamemode

    Jesse Turczak · 1 · Last reply by Mark Biernacki

    asymmetrical gamemode, 1 intruder that is less equipped offensively, but more equipped to navigate the super dark map, while the guards have much better offensive gear, but just like flashlights...

     

    think splinter cell...

  • 20

    Hold key to crouch/ADS

    Shale · 0 · Posted

    Right now, you can only toggle crouch/ADS. Offering an alternative option to hold a button to crouch or ADS would be a great QOL improvement for players who're used to the feature in other games.

  • 19

    Make open fire-fights less viable for Intruders.

    DroopSpoot · 4 · Last reply by Daniel Edmonsond

    I only have around 9 hours in the game at the time of writing this, but it seems to me that Intruders are not forced to be stealthy. Because Guards and Intruders have the same weapons, getting into all out firefights with the Guards is a perfectly viable option for Intruders. I think that Intruders should be equipped with a different main weapon such as a suppressed MP5 with much lower damage than the Vector. This would make avoiding or stealthily killing Guards a more attractive option to the Intruders thereby putting more focus on the stealth aspect of the

  • 18

    Borderless Windowed mode

    Golden · 2 · Last reply by Yound

    It would be better having one more option than just either Windowed Mode or Fullscreen. And for some reason some people game bugs in Fullscreen by inverting colors (not only in intruder), so they are forced to play windowed, which is not so good to play on. A Borderless Windowed Mode could solve that easily as it is a "fake fullscreen".

  • 17

    Show Teammates' Names Above Their Head At Start of Round

    Devin Fowler · 0 · Posted

    At the start of a round, it'd be nice to see your teammates' names above their head for the first 5-ish seconds so you can better plan your intrusion or defense. Obviously enemies' names won't be shown and the names won't be visible through walls. This would help with teamwork as players can immediately see their teammates and say stuff like, "Moon, you get the sniper and take the roof. Roswell, you and I will take vents and go for the briefcase. Sammy, take garden and enter through the bathrooms."

    I've been playing with my friend for awhile and every

  • 17

    Night Vision Intruders and Flashlight Guards | Darker Nights

    Valentine VII · 1 · Last reply by Daniel Edmonsond

    This may be my most controversial idea yet so please bare with me. Although this idea has been said more than once, I would like to make my own additions to it. The idea is simple, give intruder spawn areas night vision goggles and give guard spawn areas flashlights to wear on their vests or helmets. This would seem kind of useless but my suggestion is to also make night time darker for better nighttime stealth raids. This could possibly prevent the problem of guards running around outside too often. Intruders would have the advantage outside with night vision by

  • 15

    Dragging/Lifting deceased people to be more stealth

    Daniel Kweed · 1 · Last reply by Daniel Kweed

    Imagine killing 3 of the 5 guards as an intruder, then a guard walks downstairs and sees 3 bodies.. they now know that there is an intruder inside the building, but if the bodies were hidden it would incentivize guards to check rooms rather than going from package room to package room which is a bit of an issue in the current meta. All the guards need to do is check package rooms and computers, after that they're are fine to do what they want. But if there was a reason to have to check small rooms that aren't commonly

  • 13

    Give the guards keys

    CaptnGav · 2 · Last reply by Flynn

    the guards should be given keys that could lock and unlock doors, it doesnt make sense for the guards to have to pick the lock of a building they are guarding. you could also make keys spawn on certain maps that intruders can pick up. however the keys should have multiple spawn locations and it spawns in a random one so the intruders cant just go get a key.

  • 13

    Update EAC SDK and enable Wine/Proton/Steam Deck support

    koemicocoa · 1 · Last reply by ViRazY

    As of today, EAC now supports Proton and Wine compatibility layers. According to the website, it may be as simple as toggling certain information on and updating the SDK. I propose and encourage the developer of Intruder to integrate and support this new update, allowing those of us on Mac, Linux, or Steam Deck to be able to play Intruder, without the need of entirely separate builds for other operating systems.

  • 12

    List of names while spectating

    Soothsayer · 1 · Last reply by Rob Storm

    Show a list of names color coded for their teams while spectating. This would just appear on the center left of the right or left side of the screen allowing you to see who is alive and who you would swap to next

  • 12

    Better system for hiding limbs & weapons

    Soothsayer · 0 · Posted

    Create a system that subrtacts from the player removing any part that would show through a wall. Just like CSGOs system that removes portions of the gun or playermodel.