New Topics

  • 1

    'X' on EAC splash screen won't exit game when launching

    Bloxri · 0 · Posted

    When you boot up Intruder, there is a splash screen which loads EAC. The X at the top right of the splash screen doesn't actually work when trying to close the game or exit the process for that matter. Minor complaint but something that'd be nice if I didn't mean to launch it just yet.

  • 3

    Mouse Sensitivty lowered when opening a locked door

    Bloxri · 0 · Posted

    When I was playing the other day, I thought it'd be a clever way to add more of a challenge to the lock picking mechanics. The idea is that the further up into the lock you move the pin, the more you need to move the mouse up because the further it goes up, the spring starts to build tension/stored energy to push the pin down further. It not only makes sense but adds another level to the already cool mechanic. Moving the mouse down would be quicker because you can rely on the energy stored in the spring to

  • 1

    Sprint Energy Drain double-ticking

    viotech3 · 0 · Posted

    For some reason, as of Steam Build, sprint energy drain is double-ticking frequently, meaning 80->78 instead of 80->79. It's not 100% of the time, but it happens frequently.  Also, potentially decrease drain rate by some % for ease of use for now.

  • 1

    Unreachable C4 spot

    Spooky · 0 · Posted

    On mountainside, the staircase up to the roof has a slope on the stairs to keep the camera steady while going up the stairs, instead of the view jittering up and down and what not. Because of this slope, c4 and sensors can get into little cracks of the staircase and be undisarmable by the player, which makes certain rigs quite literally impossible to disable.

    Heres a screenshot of a c4 in that spot

  • 1

    C4 exploding bug

    Spooky · 0 · Posted

    I placed down a C4 in a hallway, and was camsticking it, waiting for an enemy. At some point I accidentally pressed right click but I never let go, therefore the c4 never blew up. Someone threw a nade and I got ragdolled, and when I got back up, the C4 instantly blew up without any sound or green light and without any further button inputs

    Heres a GIF of the bug happening

  • 1

    Death collider boxes on custom maps completely broken.

    MadmanEpic · 1 · Last reply by Rob Storm

    As of the first Steam update, death colliders, at least on custom maps, are entirely nonfunctional. (This means that on TrainHeist players can safely jump off of the train and on HelixArena they can step off of the map and fall forever, never dying.)

  • 1

    Freeze/Crash during a game

    Miggles · 0 · Posted

    My game became unresponsive while I was playing a game on Mountainside. I wasn't doing anything in particular (just walking around in the basement), however the helicopter was currently doing a bombing run. Attached is the log, hopefully its useful.

  • 1

    Minor Door Issues - Riverside

    Mattbatt56 · 0 · Posted

    The bathroom stall doors don't have a scroll wheel tool tip. The door frame (near Lab C) leading into garage has a scroll wheel tool tip, even though there isn't a door.

  • 1

    Fall-Proning

    montresor · 0 · Posted

    You can jump upwards while playing the "falling hands" animation by holding space a little before.

  • 1

    The Lion, the Witch, and the Soda Machine

    montresor · 0 · Posted

    With the help of teammates or explosives, you can force yourself into the vending/soda machines in the B2 breakroom (upstairs). From there, you can see outside the machine as if it were one-way glass, and shoot out. Furthermore, you can get pushed/explode yourself even further backwards into the wall separating the breakroom and the back rocks/water. This wall is thick enough to walk in, and you can roam around in the walls of building 2. From inside, you have a view of a large portion of B2, and can shoot and grenade these visible areas while remaining untouchable. 

    Detailed procedure:

  • 9

    Know who killed you

    Soothsayer · 0 · Posted

    When you die have it display who killed you and what team they are one. It would be nice to know in situations where someone threw an explosive over a ledge and killed you so you could find out if it was friend or foe. What prompted this thought was have 6 people of varying teams above me on cliffside and being blown off by a c4.

  • 1

    Grenade Guntuck

    Soothsayer · 0 · Posted

    if someone swings a door at you while you have a grenade out it guntucks you, but it also continues the animation making you think your grenade is fine. Works on walls too not exclusive to doors

  • 1

    Flashbang

    Cheezy Ata · 0 · Posted

    Flashbangs should be a kind of grenade what makes the one in effect  blind,cant hear anything, inverted controls,moves slower, and his balance goes to 20, a counter to this would be not looking at it. which could add some tactics like throwing it the enemy looks away and while their looking away you can move to them kill them etc. if looking at it and explodes the effects get shortened if further away. like example enemy 5 feet away - nothing changes blindness takes 13 sec. 8 feet - blindness takes 8 sec. 12 feet - blindess only takes 6

  • 3

    C4/Grenade Impact

    Soothsayer · 0 · Posted

    The smg/pistol/sniper all leave a bullet impact after hitting a wall, why not extend this to the c4 and grenade. Make them leave black soot around the explosion site or any visible indication of an explosion going off.

  • 12

    Better system for hiding limbs & weapons

    Soothsayer · 0 · Posted

    Create a system that subrtacts from the player removing any part that would show through a wall. Just like CSGOs system that removes portions of the gun or playermodel.

  • 2

    Reflective damage problem

    xACExKINGx · 1 · Last reply by Rob Storm

    I've run into an issue where I will open fire on an enemy but it will register as friendly fire and I'll even receive the warning for it.

  • 4

    Disconnected PeerCreated

    DaDof · 0 · Posted

    When I trying to login into game its saying:wrong name/password

    and i found Disconnected PeerCreated at the bottom of the HQ

  • 1

    radio stays activated after being knocked down

    Soothsayer · 0 · Posted

    your radio will stay activated after being ragdolled from: falling, being pushed, or slipping

  • 1

    Jumping Glitch (Camera-related?)

    montresor · 0 · Posted

    When you jump in a certain spot on riverside (gallery window frames), you can see through the map while props disappear, including inside vent shafts. Bug found by montresor and Asper29. Thank you rob!

    https://gfycat.com/FaroffSereneDogfish

  • 1

    Occlusion problem in b2 gallery

    Soothsayer · 0 · Posted

    Stand in the corner of the first window frame from the rocks and jump.