Top Topics

  • 1

    tutorial wrong about Manta balance damage

    apathy · 0 · Posted

    it's been 52 days

  • 1

    Knocked briefcase out of bounds, Riverside

    caffysol · 0 · Posted

    An intruder died with the package in the server room doorway. As I shut the door (quickly) the package was knocked through the ground. It was moving erratically and popped back up after a couple of minutes.

  • 1

    Weird map behaviour on Oceanside 2.0

    caffysol · 0 · Posted

    Occured on Official Casual room, I think for EU. After 3 rounds as guards, first round as intruder was cut short as round ended after one minute (I didn't see if the timer started off low). Subsequent round, the timer paused at 4:30 for about 20 seconds before resuming - later in that round both briefcases teleported to the exact same spot on the map, pictured in attachements. Following rounds had no issues. First screenshot taken a few seconds after briefcases moved, second shows precise location of both briefcases (one was picked up towards the end of the round, leaving

  • 1

    quantum tunneling on this door on Mountainside

    An Onymous · 0 · Posted

    not sure how to reproduce it but included a gif in the attachments that should be self-explanatory

  • 1

    Interactive Radio

    jole · 0 · Posted

    More operations for the radio like set tones (Received, help etc) or a panic button for the people who are mute or unable to talk.

  • 1

    Mountainside sniper without code.

    Martin Zaluzicky · 0 · Posted

    If you go as an Intruder to the sniper case from a side where is the binoculars and spam 'use key' you will grab binoculars and sniper with it, no code needed.

  • 1
    Solved

    Red dot sight not being fully filled in

    Dave · 1 · Last reply by Dave

    On the edges of the red dot sight you can see parts without glass. This has been bothering me for years now & expected to see it fixed every update. Yet it has not come :(

  • 1

    Persistance of Admin Rights in player created lobbies.

    Oddy · 0 · Posted

    I just think it would be a pretty useful feature to be able to admin someone once, and not have to do it again :) Would also allow room to be moderated by trusted peeps without the room creator having to be present. 

  • 1

    Explode certain c4 and different sensors make different noises

    DCGamer123 · 0 · Posted

    Maybe be able to group c4 and sensors to make a different noise so you can have 2 separate rigs. for example place a sensor and c4 near a door then open a menu, group the sensor and c4 to something else then place them next to a vent. When somebody walks by the vent it would make a different noise than the one near the door. You can then choose which c4 group you want to explode.

  • 1

    Just bought the game. Loads up in Windowed mode with black lines.

    Harry McNicol · 0 · Posted

    I picked up this game yesterday hoping I could give it a try, instead I was met with windowed version of the game which couldn't be maxismised - only minimised and closed. The game itself was just a thin line going across my screen and everything else was just black, I can also force myself in to full screen using ALT+Enter but it doesn't get rid of the issue. Does anyone have a fix for this? I have tried reinstalling.

    Thanks.

  • 1

    Arresting

    Jocorbett763 · 0 · Posted

    So far it seems arresting someone is kinda pointless unless you enjoy trolling. Perhaps while someone is arrested you could access their walkie-talkie (while standing within radius of the enemy). This is a trade-off as the person who is arrested can still spatially talk but the enemy has access to their teams intel/comms. Once you walk away or kill them, you no longer have access to their comms.

  • 1

    Lock Picks

    Jocorbett763 · 0 · Posted

    I think custom lockpicks (earned through picking doors, entering correct keypad codes, etc) could be great add-on. Different gem instilled keys earned at milestones like, 50, 100, 200, 500 and 1000 doors picked. (silver, gold, diamond, etc). You could also limit certain doors to once per match so you'd have to try new routes each time. Of course different colored keys and types could be added as well.

  • 1

    Give xp for rigging

    DCGamer123 · 0 · Posted

    I'm not sure if it is possible to detect this because I'm not a game dev but if you could add this then people would actually play the game more tactically

  • 1

    give xp when earned

    DCGamer123 · 0 · Posted

    Its really annoying playing a round to then get kicked and not get any xp. So i think that whenever you get anything that gives xp it should be sent to your account right away.

  • 1

    attachment idea

    CaptnGav · 1 · Last reply by yunus kartal

    You should make the foregrip from the manta an attachment that can be found. It should make the recoil a bit more controllable and it should be able to go on the shotgun as well as the manta

  • 1

    Concussive Coconut

    caffysol · 0 · Posted

    Silent weapon, retrieved from palm trees on the map. Left click to throw, ragdolling target or killing them if hit on the head. Throw is fast and silent, but the coconut breaks in half. Right click to roll coconut like a bowling ball. Impact also ragdolls target, but continues in the direction of the roll. Rolling on the ground makes a little noise and ragdolled targets make a falling bowling pin noise - but as roll doesn't stop, this can hit multiple oponents if lined up right. Coconut can be grabbed in midair/midroll by target and thrown back.

  • 1
    Solved

    Oceanside 2.0

    Alex Lengenfelder · 1 · Last reply by Munter

    In the updated Oceanside 2.0 map, if you take the zipline all the way down, you will get stuck in the wall.

  • 1

    Balloon cam distraction ability

    Refrost · 0 · Posted

    Let the balloon make sound effects like gun shots or footsteps to distract people or let it fire some sort of dart that does 1 damage or something along those lines that could be used to distract a player.

  • 1

    Breakable lights

    Refrost · 1 · Last reply by ryguytheguy

    Shoot, punch or grenade lights to break them

  • 1

    Battery operated Walkie-Talkies

    Jocorbett763 · 0 · Posted

    Battery operated walkie-talkies would die slowly as you hold the button to speak, incentivising looting for new batteries around the map while on the prowl for enemies. These would also encourage players to be more aware of how much they talk and to better communicate around the maps.