Top Topics

  • 4

    Shoot while ragdoll

    bagel · 0 · Posted

    I think it'd be a neat feature if we could fire our pistols while ragdoll, similar to how GTA V does it. No aiming or anything, just the ability to make your gun shoot out bullets if you've ragdolled. 

    Although, aiming might be kinda neat. Or something where you can hold right click, and move the mouse, to apply directional force to your arms while ragdolled. It wouldn't be easy to use, but I feel like it'd give players a whole new mechanic to explore if they could have some kind of influence over their body while in the ragdoll

  • 4

    Hand Signals should have a Text Display

    Wiggles · 1 · Last reply by Wiggles

    There are various times where the silhouette of the hand signal is nearly impossible to see.

    Preferibly the text should be black outline yellow text. Only visual to your team. And this can be turn off for more serious game modes.

  • 4

    Underwater goggles/visor

    HyperAzect · 1 · Last reply by bagel

    I suggest that one item that might be good to add to Intruder is goggles that allow you too see clearly underwater. For effect, this item could still have the corners of your camera blurred as it will look better and a bit more cinematic.

  • 4

    Environment interaction

    Air · 0 · Posted

    Hello I go by Air on discord etc, My suggestion may be ambitious but what about moving physics objects with our hands and placing them around for traps or barricading

  • 4

    SMG Reload Animation Not In Time

    P1vot · 0 · Posted

    The animation doesnt match up with the actual loading of ammo into the mag. The animation stops for like half a second THEN you can aim and shoot and stuff. This makes me personally switch to my pistol after the animation, but the process isn't complete then when I switch back to my SMG there arent bullets in it and I need to do the reload animation again. I haven't spoken to anyone else on this. It is just a little thing though. Not super important. 

    Basically the gun will sit idle for a second before you can use it

  • 4

    Radial menu for hand signals

    DriftRacer · 0 · Posted

    Just as the title says, a radial menu but instead of tools it will be for hand signals.

  • 4

    Keycards/keys

    Dr Squeaker · 0 · Posted

    it doesnt seem right that guards lockpick doors, so instead of that how about guards spawn with keycards/keys that could provide a more simpler way to accessing a door, and when the guards die, they could take the keycard off of their body

  • 4

    Free weekend + sale

    HyperAzect · 0 · Posted

    A ton more people would buy the game if there was a free weekend + sale for a bit of time.

    To prove this one of my friends only bought the game because it was on sale, otherwise they wouldn't have bought it because it's a bit expensive for the amount of content it has right now.

  • 4

    Use "Steam Audio" for drastically improved realism with 3D Audio

    Xaymar · 1 · Last reply by Xaymar

    The game currently appears to be using the default Unity Sound Engine, which has limited to no proper 3D Audio support. Often this means that you can hear sounds that actually happen above/below you as if they were in the same room, or hear people through walls as if the wall doesn't exist.

    An alternative to this would be Steam Audio / Phono, which has drastically improved Spatial/3D Audio support. For example, Steam Audio can correctly occlude and reflect sounds so that it sounds as if the gunshot came from the hall connecting two rooms, instead of appearing as if

  • 4

    Pop up when you about ghosting

    P1vot · 0 · Posted

    Something that says using 3rd party communication like discord and teamspeak are discouraged and make the game less fun. A lot of new players dont realize this cause there isnt really a way to know when you start.

  • 4

    breaking down doors

    paris · 2 · Last reply by Wa ha ha

    an option to  kick the door open instead of lockpicking it but it will create a ton of noise giving away your location ,broken doors will be harder to open and close but they will give the advantage of faster entry in a room where otherwise you would have to waste time lockpicking 

  • 4

    Make a demo on Steam

    HyperAzect · 1 · Last reply by Dr Squeaker

    My idea is to polish up the tutorial a bit and make it the demo for Intruder on steam. This way more players could see what mechanics are in the game and it could help them decide if they want to buy it or not. I have around 3 friends who are all considering it myself so this would be useful to them.

  • 4

    Bullets Come Out of Barrel Instead of Scope

    Trace · 0 · Posted

    If the bullets came out of the barrel, it would make pixel peeking harder because it would require you to stand around the corner more.

  • 4

    Drag bodies

    Connor Moir · 0 · Posted

    When a player is dead or arrested, we should have the ability to drag said players body.

    This can help with stealth but also if their body is blocking something e.g. Thry died in a vent or on top of a briefcase. 

  • 4

    Be possible to have meelee weapons.

    Julio Matheus · 0 · Posted

    having meelee weapons in the game can be pretty fun!

  • 4

    Display objectives during Practice Rounds.

    Swox · 0 · Posted

    Following an influx of new players unaware of what to do, practice rounds should display the objective locations similarly to how they are while spectating.

  • 4

    Give exp for assists

    DCGamer123 · 1 · Last reply by P1vot

    the name says

  • 4

    Kill Credit and Fixes

    P1vot · 0 · Posted

    If you shoot someone and they ragdoll which leads to them dying to fall damage or falling to a kill zone it should count as a kill. If you kill someone and then they disconnect you should get credit for a kill.

  • 4

    Primary weapon diversification (giving the intruders and guards different primaries, with stats and rationale)

    apathy · 1 · Last reply by Mark Biernacki

    Made this post after a discussion on the Discord with Chor about the potentiality of eventually diversifying intruder and guard primaries. These are a few ideas on how to make each weapon feel unique, play differently, and compliment the theme of each class.

    Intruder’s SMG

    Stats (in comparison to the current stock SMG)

    • 15 rps (+50% rate of fire)
    • Only does 20 balance damage (-25 balance damage)
    • Only does 90 damage on headshot (stock SMG onetaps)

    Flavor text:

    An impressive rate of fire makes the Wasp a superior choice in close-quarters encounters. However, the lower momentum of the rounds means

  • 4

    Human Shield

    NinjitTTV · 0 · Posted

    Hey here a quick idea, It would be cool and really fun to grab an enemy as a human shield! BUT you need to knock him down and arrest him first, then you can grab him. Real player hostages could be a plus for the gameplay we have in Intruder.