Night Vision Intruders and Flashlight Guards | Darker Nights
This may be my most controversial idea yet so please bare with me. Although this idea has been said more than once, I would like to make my own additions to it. The idea is simple, give intruder spawn areas night vision goggles and give guard spawn areas flashlights to wear on their vests or helmets. This would seem kind of useless but my suggestion is to also make night time darker for better nighttime stealth raids. This could possibly prevent the problem of guards running around outside too often. Intruders would have the advantage outside with night vision by being able to see large areas in darker lighted places and guards would have the advantage of being able to light up long hallways with their flashlights and blind people on the other side. However intruders would have a disadvantage if they are trying to use their night vision close to a light source and guards wouldn't have strong visibility outside in the darkness of the night outside the building they spawned in. Another balance to this would be battery life to both flashlight and night vision, preventing over-usage of these gadgets.