Top Topics

  • 6

    Add more tactical hats, helmets etc. to the game

    LonestarSage · 0 · Posted

    This game already has some greats hats, but I think there should be more headgear for the more 'hardcore' or tryhard-y people in the community. Hats such as a back-turned cap with a headset, eyewear such as Night Vision Goggles or Sunglasses, helmets such as the AM-95 or FAST helmet or full face masks such as the M50 Gas mask

  • 6

    Key's for Guards

    Hemroid1234 · 0 · Posted

    I think instead of a lockpick the guards should have keys to unlock the doors that are locked at the start of the round, it just makes more sense. I also think they should be able to re-lock doors, but only the doors that were locked at the beginning of the round so that guards can't just go around locking every door in the building

  • 6

    Binds for hats

    S7H5 · 0 · Posted

    Some nice UI to bind hats on buttons, so you can turn them on/off by tapping 1 button. Or just simple command line binds (ex. "/bind j say "/alert 1"")

  • 6

    Mounted Camera and Tablet.

    Valentine VII · 0 · Posted

    The concept is a camera that could be placed on flat surfaces and then be viewed from a tablet. It could possibly replace the stick cam for balance reasons or come with a tripod. Tablet would have to be held to view and the tablet would only work if the camera is placed down. The camera could be disabled by players like other traps by pressing default key [V]. Tablet would only be able to be accessed by one player at a time but could be dropped so a teammate or enemy could use but it would not drop on

  • 6

    A middle ground between the Sniper Rifle and the SMG, the G3 rifle.

    voixdv · 0 · Posted

    An FN G3 rifle would perfectly the gap left between the SMG and Sniper Rifle by being a high damage, low rate of fire rifle. I propose that accuracy would be great for the first ~2-3 rounds, before recoil would start to become unbearable and force the user to stop firing for a good 2 seconds. It would have to replace the SMG in the inventory slot, which gives players a vital decision to sacrifice their fast-firing, low accuracy close quarters SMG for a slow firing, high accuracy rifle. It would have no select fire like the SMG, and no

  • 6

    Another arrest incentive idea

    KDHD · 0 · Posted

    Arresting has always been a controversial topic, mainly because it is widely regarded as having little practical value beyond humiliating an unaware enemy. 

    To add incentive to arresting players, it'd be interesting if you can loot bodies, but ONLY those of arrested players. If you kill someone, they behave as they do currently. However, if you arrest a player, clicking V on them will allow you to drag items from their inventory into yours. This would allow players to possibly switch to a different pistol if they prefer, get more ammo for a weapon, snag a sniper off of a

  • 6

    Add official tutorial map to the custom map pool so people can join their friends and help teach them intruder.

    ryguytheguy · 0 · Posted

    It would be nice to be able to play the tutorial with a new friend who recently got the game

  • 6

    Glass Cutter

    Dr. Ducks · 0 · Posted

    In some maps there's many routes, some of which are limited due to having to break glass, which brings attention from LITERALLY THE ENTIRE MAP. I propose a small laser cutter that has a long cut time. (Could be anywhere from 10 seconds to 20, or could be skill dependent like the lockpick) that allows a silent way of cutting a pathway through windows and glass for those stealth enthusiasts that had the mission going great until they were blocked by a window that can't be opened.

  • 6

    Custom binds for inventory; more than just numbers

    Hmmmmm · 0 · Posted

    Using the numbers for inventory can be clunky and annoying, considering how many different items you need to manage and the fact they can't all be used at once. The ability to make custom binds would remove these problems, allowing the player to both use all items effectively while also using the most of them. The addition of these binds would allow for more responsive inventory actions such as detonating charges as I find it clunky to have to rush to use the buttons.

  • 6

    Circle Lights

    Bubbley Anim · 0 · Posted

    The little circle lights should be able to be shot out. Whenever I shoot them they stay. I think all lights should be able to shot out. I am sure they are working on it though.

  • 6

    Make the game run on Linux through Proton

    farias · 2 · Last reply by SiZiGee

    Currently the anti-cheat clashes with Proton which renders the game unplayable. It's possibly an easy fix, and it could be an way to expand the player base considerably, making a Linux native port unnecessary for now.

  • 6

    Locking Doors

    Garret · 0 · Posted

    I think it would add more to the game if the lockpick was able to be used on ANY door.  A player could mess up the tumblers in order to lock the door.  This would give guards incentive to move around the map at the start locking doors, and also add a lot more complexity to combats, as one can lock doors behind them while being chased, though this delay could cost them their life.

  • 6

    Change "Picked up shotgun" to "Picked up beanbag shotgun" to avoid confusion

    MadmanEpic · 1 · Last reply by Yabba

    A lot of people don't realize it's a beanbag shotgun and are confused when they can't kill people with it. A quick message change would solve this problem.

  • 6

    Activator tags/layers setting and reading

    Spooky · 0 · Posted

    It would be extremely useful for activators to have a function to be able to set tags or layers on objects/players and be able to read tags and layers.

    In my case, this would allow me to make "keycards" for guards which means guards can open up doors and everything, and Intruders can kill guards to acquire their keycard and obtain more access to the map. (This would also require activators to be able to detect when and where someone was arrested/killed and be able to spawn an object on that position, but whatever)

    This would also help people make

  • 6

    Adding a knife that is like the arrest mechanic.

    Errbellyq51 · 0 · Posted

    Adding a knife into the game adds a quiet factor to sneaking up behind somebody, and they don't risk the person yelling about being arrested. Maybe make it have less damage or lower range or something. Or make it so that you knock the person down then use your knife for total silence.

  • 6

    Sombrero!!!

    Amigoose · 0 · Posted

    Agents and augs will have the opportunity to equip this hat, it will be available on servers that allow hats. The command to equip the hat isn’t good to be /fiesta 1 and once hyped on the chat your guy will have a colorful sombrero with a mostacho(like Rudolph with its red nose. 

  • 6

    Radial Menus

    Bloxri · 0 · Posted

    It'd be cool to have a radial menu to switch to another weapon or gadget quickly. This could be done by pressing a key to activate the menu to open, once open, all the user would have to do is move their mouse in the direction that they desire to choose their new gadget. You can see examples of this in rust, cs, RB6, Skyrim, and GTA V.

  • 6

    Grenade tinks and tweaks

    Yabba · 1 · Last reply by Yabba

    Grenades shouldn't be completely silent as they bounce off surfaces

    Perhaps the surfaces tag, (dirt, carpet, metal) could affect the sound it makes as well as how well it bounces

    Maybe concussion grenades are heavy enough to smash through glass. 

    Perhaps using the fire-mode key could change tit to an underhand throw. 

  • 6

    Adhesive camera & Chaff/EMP Grenade

    DarkSquall88 · 0 · Posted

    I was thinking about some adhesive camera that could be used by guard and an emp/chaff grenade for intruders to disable it for a couple of seconds. Sounds good? 

  • 6
    Planned

    Run key takes you out of crouch

    assertivist · 2 · Last reply by Dregas

    I think it would be a better user experience if the run key took you out of crouch/prone. Currently in crouch/prone pressing the run key does nothing