Top Topics

  • 7

    Fists: left click to push, right click to pull/drag

    [CC]Nyafka · 0 · Posted

    Sometimes, your teammates falls just short of a safe cover right next to you. It would be great to have an opportunity to promptly save him. Another possible usage is to help teammates get just enough height to make otherwise impossible jump if you happen to be above them. Or drag your enemy behind the door to close it and finish them off without leaving a body out in the open. it would open up so many possibilities

  • 7

    Weather.

    Taq · 2 · Last reply by bagel

    Weather such as Thunder, Rain, even snow on some maps. It will change how you play the round, get to the objective. Thunder will illuminate locations with lightning for a good few seconds, it will also have rain which could quiet or even silence, footsteps, window breaking, gunshots, etc.  

  • 7

    Add stars to the night versions of official maps

    LonestarSage · 0 · Posted

    Some odd stars dotted around night versions of maps like Riverside and Mountainside would look really nice

  • 7

    Knife for finishing kills silently?

    Bogroll404 · 1 · Last reply by bagel

    Ammo is limited, so a knife for melee when ammo runs out, or to confirm kills, would be great

  • 7

    In order to keep players around which the game seems to be struggling with...

    Jocorbett763 · 0 · Posted

    Let the community know if we are wasting our time giving you ideas or if any of them stick out to you, game mechanics haven't changed much in years besides a few tweaks and with all this extra revenue coming in the community expects an answer on some of their suggestions. I mean, changing the map on Oceanside is a start but that isn't going to make long-standing players stay around. It's not even the most played map (Mountainside). We want to know if our ideas are in the works, even an estimated time of when new guns are expected,

  • 7

    Spraypaint cameras

    bagel · 0 · Posted

    Letting intruders have spray paint would be kinda cool. They could use it to mark each other (spraying different colors on one another so they can identify each other from far away), they could use it to blind security cameras, or use it to draft out a plan.  Also, I had another idea, and honestly, it seems like a pointless idea, but for some reason, I just thought, "wouldn't it be interesting if there was a mode for the binoculars to print the photos to a piece of paper, and place them on walls." (the same way you put things

  • 7

    Modding Support to Help Player Retention

    P1vot · 0 · Posted

    I didn't think about this at the time and I don't know too much about developing games, but I know that modding support keeps a game alive. Just look at Fallout, Skyrim, and Left 4 Dead to an extent.

    A good recent example is Teardown. The game had about 600 players daily and on March 4th when the steam workshop was added it jumped to 2,000+ players and 3,000+ the next day. Now there are around 1,800 players daily.

    It would also mean less work for the devs. If someone made a good gun mod or something like that a

  • 7

    Guns, gun tweaks and attachment ideas pt 1

    Minx · 1 · Last reply by Mark Biernacki

    CLICK THE HIGHLIGHTED NAME TO SEE MORE

    Attachments

    Reflex sight - A smaller sight for sidearms.

    Tactical Flashlight - A flashlight that can be used to light up dark spaces.

    Primary suppressor - A larger suppressor for primary weapons.

    Sniper suppressor - A larger suppressor designed for the sniper rifle.

    Night vison sniper scope - A scope designed for the sniper rifle that has built in night vison systems that come at the cost of the scopes viewing range.

    Tactical bipod - A bipod meant for special weapons that can be used while prone or crouched in a viable spot

  • 7
    Planned

    Attachments

    SilentGTX · 1 · Last reply by Rob Storm

    I think maybe add in functional flashlights ( for better visuals in a dark environment ) and laser sights for some aim assisting. It's something i thought of a while ago but only posted now. the shotgun i see already has a flashlight attached to it so this could be worked on

  • 7
    Planned

    Door opening sounds

    Flynn · 2 · Last reply by bagel

    When you scroll on a locked door, everyone should be able to hear that *clunk* sound it makes when someone tries to open it, could add interesting choices.

  • 7

    Ability to boost teammates over walls/into vents/etc.

    Northernspirit · 1 · Last reply by Mark Biernacki

    I think an interesting addition to the game would be the ability for one teammate to be able to crouch and have another teammate stand on him for the sake of extra manuverability. This would add an extra layer of depth to map navigation and encourage players to stick together in a group for longer.  An example of this mechanic can be seen in this clip from another game. https://www.youtube.com/watch?v=AKnVbuytnSI

  • 7
    In Progress
  • 7

    Things to add to settings menu and gameplay :)

    Lenny Confetti · 0 · Posted

    Settings that need to be added:

    -Separate sensitivity for ADS.

    -More keybinds (e.g. be able to rebind hand signals away from tab).

    -Setting for open mic.

    Things to add to gameplay:

    -Make it so the doors make sound when being opened but the slower you do it the less sound made.

    -Shoot door handle with shotgun to unlock doors.

    -Give guards ability to lock any door.

    -Tasers to spies would be nice.

    -Make nades easier to throw (e.g. like battlefield) since they're really awkward right now.

    -STOP FREE SPECTATING FORCE A FIRST PERSON VIEW ONLY ON YOUR TEAMMATES TO STOP

  • 7

    First-Person spectating

    Sim · 0 · Posted

    Being able to see what the person is genuinely doing without having clip walls in front of you while spectating in 3rd person would a great addition in my opinion.

  • 6

    Implicit Lockpicking

    anonymized · 0 · Posted

    The lockpicking item takes up space in the inventory and item wheel, despite having only situational use. It would be best to make lockpicking implicit; instead of pulling out a specific item, you would press a button (I would default it to 'V', same button as Laser Sensor and Remote Charge removal) to start lockpicking.

  • 6

    Laser Sensor/Remote Charge Defusing Overhaul

    anonymized · 1 · Last reply by Taxi

    Instead of simply clicking to permanently delete a Laser Sensor, or Remote Charge, it may be better to use a QTE to both add a delay to defusing (thus adding value to sensors and charges) and provide an inherit risk to improperly defusing (both because defusing may accidentally trigger a sensor/charge and because you are vulnerable while defusing). This could be done with a specialized item (e.g., a wirecutter), but would do much better implemented as an implicit action.

    As for the actual minigame itself, I can think of 4 possible outcomes, listed here in order from worst outcome to

  • 6

    Sniper Glint

    anonymized · 0 · Posted

    Basically, if someone with a sniper rifle scopes in on you, you'll see sunlight reflecting off their lens.

    Should be pretty simple, just put a client-side glint object on anyone within a visibility cone of the sniper (if people cheat with it, also do a raycast and an angle check).

  • 6

    Please add a SteamVR support in the Intruder.

    MblWb · 1 · Last reply by NaterEST

    Hello community department of Superboss, community and Superboss devs. While I was playing Intruder, I thought about the fact that there are no stealth action pvp game like it in the VR segment of games. Intruder has great potential for this. Just imagine how rich motherfuckers fucking their own kind. Finally, doors will open not by scrolling the mouse wheel, but when you hit with the gun butt. If it is another game I'll buy it even for ♂three hundred bucks♂. P.S. Special thanks to Chillboy for ☭Russian☭ text and to Google Translate for support in translaion.

  • 6

    Intruder Soundtrack

    gambivliac · 0 · Posted

    make Ween - The Mollusk (1997) the official soundtrack

  • 6

    Be able to destroy equipment

    Spence1228 · 1 · Last reply by Brooke Hodgman

    What if both spys and mercs could destroy the other persons sound alarm and c4. Sometimes we can see the explosives before the noise sensors notice us. if i could shoot it, it would help me invade but it would also alert me. Thus making it a high risk high reward strat.