New Topics

  • 3

    Ragdoll-caused-falling drops your current weapon on the ground

    Bloxri · 0 · Posted

    When you fall from a high ledge or perhaps cliff and ragdoll due to it, your gun could drop out of your hands, causing you to have to pick it up.

  • 1

    Pressing R repeatedly when throwing a projectile will cause it to not be thrown

    Bloxri · 0 · Posted

    When throwing a grenade, smoke grenade, gas grenade, C4, laser sensor, banana, or the decoy, while spamming R during the animation, the object will not be thrown or placed. This does not effect the ammo count of the object.

  • 1

    C4 jumping is still doable...

    viotech3 · 1 · Last reply by viotech3

    Okay, it's viotech3 here, but I'm here to report that C4 jumping is still doable, and it's 100% reproducable.

     

    Put 1 or 4 C4 down. you *can* do this with 2, but it's fiddly. 3 C4 kills you 99.9% of the time. 4 is likewise gimmicky. 1 is safe 100% of the time.

    So, normally c4 kills you when you jump. However, if you ragdoll+explode the c4 at the same time, you get launched and take no damage. This means it's easily reproducible. However, note, this might not be easy to fix without screwing over ragdolls. As of right

  • 1

    Minor lockpick UI issues when you turn off the hud

    Yabba · 0 · Posted

    Using the lockpick while your hud is turned off, (using Q + P) causes the lock picking hud to act strangely

    https://youtu.be/Kl8Ii0Rc9gw 

    It's been reproducible for me 100% of the time without hud

  • 1

    Mountainside Tunnel Exploit

    KDHD · 1 · Last reply by Rob Storm

    If you go to the main drop point on right stage and go to the right side of the tunnel, going prone will let you see underneath it. You might be able to shoot underneath it too.

  • 6
    Planned

    Additions To The Game That Will Make Getting Gameplay Footage Easier

    R3vo · 1 · Last reply by R3vo
    • Ability to hide text box unless you go to type
    • Ability to hide hand signals until you hit tab
    • Ability to mute all spectators or mute specific people only when in spectator mode
    • Ability to lower specific players VOIP volume

     

    These are just some ideas I thought up while editing footage, if you can think of anything else that will help comment below.

  • 10

    Spies Vs Mercs esque Gamemode

    swedishgoodbye · 3 · Last reply by Wiggles

    If anyone has played the Pandora Tomorrow/Chaos Theory multiplayer, or the MGO gamemode (I can't think of it's name), you'll know what I'm going for with this.

    The game mode would work where the Intruders have no lethal weapons, just gadgets like banana, smoke grenade, gas grenade, cam, etc. Whereas the Guards get all lethal weapons. The briefcase/hack objectives work fine because that's how Splinter Cell and MGO played out.

    This forces the Intruder (spy) team to use a lot more communication and team/stealth tactics. I think it would add an interesting way to play whereas right now both teams

  • 2

    Doors that interfere with walls

    ryguytheguy · 0 · Posted

    On Riverside Multiple doors either push players through a wall, clip through walls, or both. Doors will be labeled as if you were outside looking in.

    Here is a list of the doors:

    B1:

    Conference Room W/ Map - Right Door - Pushes You

    Men's Restroom - Only Door - Pushes You And Clips

    Women's Restroom - Only Door - Clips

    Work Area A - Left Door - Pushes You And Clips

    Bridge - Both Doors - Pushes You

     

    B2:

    Bridge - Right Door -  Pushes You

    Vent Room/Storage Closet - Only Door - Clips

    Break Room - Inside Door

  • 1

    When I try to launch the game from the .exe nothing happens and the .exe deletes itself.

    Dylan Shirley · 3 · Last reply by Rob Storm

    The .exe disappears and before when I first tried it earlier it told me it failed to start because it's a virus or unwanted software?

  • 66

    Holster Idea

    Kizza · 2 · Last reply by ryguytheguy

    I think that it should show the sniper on the persons back who picked it up? This would allow you to know the sniper is dead or who has it when you are scouting out. It allows for even more tactical play and strategies. 

  • 1

    Invisible deathwall behind B2 on Riverside

    Th3epitaph · 1 · Last reply by Rob Storm

    it needs to be pushed back. it's too easy to get naded or c4'd off the balcony, rocks, back stairs, or even out of some level of the gallery and hit it and die without real cause.

  • 3

    Door improvement

    Yabba · 0 · Posted

    I think that using the scroll wheel to turn a door is a great idea, but i think stealth game play would benefit by players having to hold the interact key with doors to turn the doorknob before the door could be opened.

    Players would be able to see and hear the knob turning, and react to it.

  • 1

    Minor errors - riverside

    Niko · 0 · Posted

    Its basically a perfect map - but here are a collection of crudely drawn photos

  • 1

    Multiple Bugs - Oceanside

    Niko · 2 · Last reply by Rob Storm

    Discord - Niko

    OCEANSIDE -

    Trees near the garage, you can stand on, providing a non feasible jump to the roof leading to rear balcony, and it masks the player in leaves. Also, you can jump from the small raised gray area to the corner of the wood with ease.

    Multiple c4 Jumps 

    You can stand on alot of doors - also a bad issue on riverside. You can normally just jump on them, or open the door, jump on it, and close all the way.

    Here's the big one we tested together - If you shoot the code lock

  • 1

    Small zone where parts of the level disappear

    Neon Jackal · 0 · Posted

    The ledge outside the large office on B1 has a small zone where if you move into it, everything seems to disappear. I've attached two screenshots to shot the area and the effect when moving into it.

  • 4
  • 4
    Planned
  • 1
    Planned

    Change Origin of Spawn Point To Feet-Level for Models

    Th3epitaph · 0 · Posted

    Currently, it is very hard to place spawns at the proper height by eye. Changing the origin of the spawn to be at or slightly below the feet of the model it spawns would make proper placement a lot easier.

  • 1

    Physics objects that are disabled at the beginning of the round (via activator) will seemingly not reset via reset proxy.

    Th3epitaph · 0 · Posted

    I have several objects that are breakable and rely on enabling physics objects that were hidden via script at the beginning of the round. These will work perfectly for the first round of a match. However, every round after their initial activation, the physics objects will spawn in the position they were in at the end of the previous round. I believe this is probably the activator disabling the object before the reset proxy can place it at its original position. Settings for one of the objects in question: http://puu.sh/p2CDP/2295618916.png

  • 1

    Concussion Grenades thrown while falling (Including the descent of a jump) will go through floors.

    ryguytheguy · 1 · Last reply by ryguytheguy

    Most notable when falling large distances, or the floor is far away.