New Topics

  • 1

    Current pose HUD indicator.

    2MgoN367UgZm · 0 · Posted

    Consider displaying current player pose as a HUD indicator (i.e. silhouette)--it is sometimes difficult to ascertain current state, which is important in gameplay that revolves around stealth. Some corridors even force one to be crouched or prone.

    This may be as simple as a profile body view of standing--crouched--prone. It could perhaps even be more complex and display a front body view that also shows leaning status (e.g. System Shock 1 HUD).

  • 1

    Map voting dialogue list should clearly mark maps that are not locally downloaded.

    2MgoN367UgZm · 0 · Posted

    One may wish to join a match that doesn't require waiting for a custom map to download--this is particularly significant when one has a slower internet connection. Please consider clearly indicating whenever a map in the list is not locally available.

    Example implementation using icons:

    • ✔ U+2714 -- Heavy Check Mark (on hover: "content installed")
    • 🡇 U+1F847 -- Downwards Heavy Arrow (on hover: "content available for download—xxx MiB")
  • 1

    Implement scrolling for text chat.

    2MgoN367UgZm · 0 · Posted

    If text chat box is active, then allow chat history to be scrolled (up to n lines) via mouse scrollwheel, PgUp/PgDn, and mouse-draggable scrollbar.

  • 1

    Implement server browser while in-game.

    2MgoN367UgZm · 0 · Posted

    Let server browser be available from menu while joined to a game session. Current work-around is to load up https://intruderfps.com/rooms/ from external browser/Steam browser.

  • 1

    Game controlls and Player feedback

    Laurens · 0 · Posted

    I think it would be nice to add the option to switch between toggle and hold in settings for various things like croutching aiming sprinting etc..., I also think it would be nice to have some kind of player feedback when hitting and or killing an enemy however I do understand the game is supposed to be stealthy and realistic in some ways, and that this might go in against what you guys as game developers have in mind for your game, but I do believe there are some ways you could still provide feedback like sounds coming from the

  • 9

    Ability to send photos to the enemy team (PsyOps)

    BetaDestroy · 0 · Posted

    My idea relates to the current binocular camera/send photo system. I believe for "tactical" (Read: PsyOps) purposes the ability to send photos globally and/or directly to the enemy team as an option (preferably as an additional mode for the binocular) would be great. Picture the scene, you're a guard defending an infiltration point, or are patrolling, and a photo pops up in the bottom right (Or perhaps left for photos from the enemy team) with a red frame or outline signifying it was sent by the enemy. You look at the photo and realise it's a photo of your back.

  • 3

    Sneak attacks

    DCGamer123 · 0 · Posted

    Be able to to grab someone's mouth from behind to stop them from talking and just stabbing them after that

  • 2

    Collisions seem to compound lag-related problems.

    NaSpiorad · 1 · Last reply by 2MgoN367UgZm

    Since latest update maps which involve many collisions (i.e. ragdoll collisions in Shotgun Madness or moving geometries in Equilibrium) seem to make lag related issues more severe. Noticed on EU servers with players from 50ms - 300ms pings.

    Mostly causes stretched ragdolls, player desync, players not respawning properly or player bodies not being cleaned up on round start, and slow map round endings which can lock up server prior to mapvote.

  • 1

    decoy hit particle effect through sniper scope bug

    apathy · 0 · Posted

    If you fire a sniper round at a decoy while scoped in, then unscope, the particle effect the decoy makes when hit is extremely oversized, like a giant cloud, when it's supposed to be quite small in nature.

    That's basically it. It happens every time so it's really easy to reproduce.

  • 1

    New update breaks game on macos

    Trent Benson · 0 · Posted

    Love the game but the new update seems to have broken the game on Macs. Im expreincing serious input lag issues and graphical glitches (entire screen flashing when entering menus). makes the game completely unplayable. :(

  • 3

    Add an option to swap weapons using mouse wheel

    AdorabatYT · 0 · Posted

    It would make it much easier for people used to swapping weapons with their mouse wheel. Maybe this could be implemented as a toggle? I would love to be able to use my mouse wheel for weapons swapping.

  • 3

    More things to do for guard to get xp

    DCGamer123 · 0 · Posted

    Guards should get xp for rigging, being nearby an objective etc. Because intruders are liked more because you can get more xp while being one (hacking, packages etc).

  • 1

    Map Maker Stick Cam Toggle

    Quartz Trooper · 0 · Posted

    It should be an option somewhere in the map maker to be able to choose whether or not a player has a stick cam available to them or not. Stick cams are not necessary for *every* community-made map, and more customization within map maker is always good.

  • 1

    Reverse camera

    TM12301 · 0 · Posted

    when I spawn my camera is reverse in 180°, i can still shoot , aim and use object where i want but my control is reverse to and the people see me go backward when I move

  • 13

    Update EAC SDK and enable Wine/Proton/Steam Deck support

    koemicocoa · 1 · Last reply by ViRazY

    As of today, EAC now supports Proton and Wine compatibility layers. According to the website, it may be as simple as toggling certain information on and updating the SDK. I propose and encourage the developer of Intruder to integrate and support this new update, allowing those of us on Mac, Linux, or Steam Deck to be able to play Intruder, without the need of entirely separate builds for other operating systems.

  • 3

    Helmet for guards

    MaxStea1th · 0 · Posted

    My idea is to add a helmet to the guards that would disappear/break with a single hit from a weapon. it would have had every guard at his appearance. the helmet would protect only the area on which it is located. I think that such an update would revive the game for the guards. An example would be guards with helmets MGS V.

  • 4

    Dead bodies stay after the player disconnects in the middle of the round

    Yound · 0 · Posted

    Whenever a player leaves mid round after dying, their body disappears too which can lead to confusion on whether or not you killed the player or they just repositioned. The bodies should stay for that round even if the player leaves as to avoid things like that happening.

  • 12

    Disguises

    Owlerr · 1 · Last reply by DCGamer123

    I am proposing a game mechanic that allows a player to be able to temporarily disguise as an enemy. It could work through an item that you pick up, and once you equip it, it will make you disguise as the enemy for 30 seconds to a minute.

    I've already thought of some potential issues and solutions. This seems like it might be pretty OP, so we would need to make sure there is some drawback to using this mechanic. I was thinking that while you are disguised as an enemy, you will not be able to speak or attack

  • 4

    Add Intruder to Geforce NOW

    Alessandro R. · 0 · Posted

    Title says it all

  • 1

    Post Round Time Period (Optional)

    Adam · 0 · Posted

    Would love to have an option to have a post round period after each round, where all players are in spectator mode and are able to communicate with each other to have a quick breakdown of the events of that particular round.

    This system is used in games like Trouble in Terrorist Town where between rounds there's usually a 30 second break in play to discuss what had just happened in the previous round.

    When playing with friends, we prefer not to use DIscord to play this game as it's more fun using in-game communication and it would be great