Top Ideas

  • 1

    Child Objects under Glass Prefab do not show

    Bloxri · 0 · Posted

    When any objects are placed as a child under glass which is the parent object, they do not show in game and will not spawn in.

  • 1
    Planned

    Increase max HP on Glass Script to N

    Bloxri · 0 · Posted

    The most HP the glass object can have currently is 5 which means it takes 5 bullets to cause the glass to shatter. This should be increased to N however many bullets the user wants to define it to break at.

  • 1
    Planned

    Change Origin of Spawn Point To Feet-Level for Models

    Th3epitaph · 0 · Posted

    Currently, it is very hard to place spawns at the proper height by eye. Changing the origin of the spawn to be at or slightly below the feet of the model it spawns would make proper placement a lot easier.

  • 1

    Timed Practice Round

    OpticalF3AR · 0 · Posted

    A timed practice round would help the flow of the match, I was thinking maybe 3 mins. Gives time for everyone to load in from last map and to let people in the lobby to chat. Maybe even re-spawns? Counter Strike did it pretty well.  

  • 1

    decoy nades

    Jesse Turczak · 0 · Posted

    like in csgo, but maybe like footsteps or the sound of a body hitting the ground like someone slipped...

  • 1

    HUD size option

    Aidan McDonnell · 0 · Posted

    I don't know how much of a demand there would be for something like this, but on lower resolutions, it becomes difficult to read the scoreboard in the top left and some other HUD elements. I need to play on lower resolutions or I can't properly run the game.

  • 1

    Consistent day/night command on Match Mode servers

    MadmanEpic · 0 · Posted

    There should be a command to lock the day/night cycle into consistent times on maps with them. It probably shouldn't be on by default, but the option could make each set go something like:

    • Round 1 is at noon
    • Round 2 is at midnight
    • Tiebreaker is at dusk

    This would stop any potential unfair advantage or disadvantage that the teams could get from having both rounds being at day or night.

  • 1

    Drones

    drlanky · 0 · Posted

    Drones would be a great way to scout out an area for both the Intruders and Guards, as it can provide information as to where people are. Different types of drones could be used like ground drones, akin to the one from R6: Siege and flying drones. Each drone would have a set range so you have to move into a proper position so the drone will not go out of range and shut down.

  • 1

    MapMaker Upload changes?

    Soothsayer · 0 · Posted

    When you go to export and upload your maps would it ever be possible that instead of the map being uploaded directly to the servers, we get a file that we upload to a page on the superbossgames website/forum. This would allow us to update the names of the maps and possibly post other information in the future. (kinda going off-topic for this part, but we could possibly have schematics of the map and screenshots of the map that could give players a clue as to what the map even is because currently the webpage that lists the maps is

  • 1

    Shock Absorbing Boots

    BlueVelvetCake · 0 · Posted

    Basically, its boots that can be equipped that absorb falling damage.

    You would probably still fall over, but you wouldent die, allowing you to do a lot of things, like drop on top of enemies when there not expecting it or dropping in unpredictable spots by jumping off of the middle of zip lines.

  • 1

    Flashbang

    Cheezy Ata · 0 · Posted

    Flashbangs should be a kind of grenade what makes the one in effect  blind,cant hear anything, inverted controls,moves slower, and his balance goes to 20, a counter to this would be not looking at it. which could add some tactics like throwing it the enemy looks away and while their looking away you can move to them kill them etc. if looking at it and explodes the effects get shortened if further away. like example enemy 5 feet away - nothing changes blindness takes 13 sec. 8 feet - blindness takes 8 sec. 12 feet - blindess only takes 6

  • 1

    Transfer stats

    John John · 2 · Last reply by Yabba

    We should be able to transfer our stats over from our old superboss/agent profiles to our new steam profiles.

    To explain better, I'm talking about being able to transfer stats from normal profiles

    https://intruder.superbossgames.com/intruder/profile/?username=Example

    to  steam profiles

    https://intruder.superbossgames.com/intruder/profile/?steamid=76561197960287930

    The easiest way to implement this would probably be inside of the intruder steam verison, signing into your superboss account and just transferring over the stats or a page on the website that would make you login to your superboss account and then login to Steam via it's OpenID.

  • 1

    Discord Bot to show in-game players

    Daniel Kweed · 1 · Last reply by Spooky

    I think someone should develop a Discord bot that allows people to see the total amount of players that are running "Intruder" at that moment in time as appose to having the "Now Playing" tab that discord already has because it only shows the players in-game that have the option of showing your current game enabled. Because I know I am not the only one that has that feature disabled and I think it would just be more useful than the current system 

  • 1

    Steam Workshop Support for Main Menu Background Image

    Bloxri · 0 · Posted

    It'd be really cool if we could change our main menu background with an image of our own choosing or one that's been creating by our community via Steam Workshop. The pros of this mean that users can create their own custom main menu background or even replace it with just a black screen if they please to do so. Another advantage of this means that the community can come together to share their ideas and thats always a great time when the community comes together to bring an idea to life. Could add some real cool atmosphere. Could also

  • 1

    Improving Radio audio cues

    Yuri Koslov · 0 · Posted

    The current locational audio system is great and adds an interesting dynamic to the game. The further added layer of adding a radio system and how it's handled is great. I still think some minor improvements could be made. I noticed when the user keys up they hear the same static audio cue that every other player on the same team hears. On most handhelds there is no audio playback during transmission. I suggest instead of the static adding a quick, low volume audio tone every time the user pushes to talk that is only heard from the proximity of

  • 1

    Pneumatic Camera Dart Gun

    MadmanEpic · 0 · Posted

    Outlined in full here.

  • 1

    Skyscraper map

    Jossua Guinot · 0 · Posted

    Basically what the title says. Two or three skyscrapers with a helipad on the roof and ziplines between buildings

  • 1

    Vaults

    Jossua Guinot · 0 · Posted

    Having in some maps vaults to hold the briefcase. There would be several ways to infiltrate them : blowing up the door, hacking security, finding the code, finding the key of the vents...

  • 1

    Specializations

    Ashes · 0 · Posted

    It'd be really cool to see some expression of skill at various tasks in the game in more minor ways then major abilities or loadouts like you see in a lot of shooters. I think this game has a similar vibe community wise to Movie Battles, and it reminded me a lot about their system of point buying for specific items.

    It'd be really neat to see a system similar to it, which functions somewhat along the lines like this:

    You'd get X amount of points to spend on things like better weapon upgrades, or specific items that other characters in

  • 1

    More door interaction.

    Boot · 0 · Posted

    1. Dynamic bullet holes for doors if they get shot through. and 2. Alternative to picking a lock is to just shoot the handle with a shotgun