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Map voting dialogue list should clearly mark maps that are not locally downloaded.
One may wish to join a match that doesn't require waiting for a custom map to download--this is particularly significant when one has a slower internet connection. Please consider clearly indicating whenever a map in the list is not locally available.
Example implementation using icons:
- ✔ U+2714 -- Heavy Check Mark (on hover: "content installed")
- 🡇 U+1F847 -- Downwards Heavy Arrow (on hover: "content available for download—xxx MiB")
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Implement scrolling for text chat.
If text chat box is active, then allow chat history to be scrolled (up to n lines) via mouse scrollwheel, PgUp/PgDn, and mouse-draggable scrollbar.
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Implement server browser while in-game.
Let server browser be available from menu while joined to a game session. Current work-around is to load up https://intruderfps.com/rooms/ from external browser/Steam browser.
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Game controlls and Player feedback
I think it would be nice to add the option to switch between toggle and hold in settings for various things like croutching aiming sprinting etc..., I also think it would be nice to have some kind of player feedback when hitting and or killing an enemy however I do understand the game is supposed to be stealthy and realistic in some ways, and that this might go in against what you guys as game developers have in mind for your game, but I do believe there are some ways you could still provide feedback like sounds coming from the
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Ability to send photos to the enemy team (PsyOps)
My idea relates to the current binocular camera/send photo system. I believe for "tactical" (Read: PsyOps) purposes the ability to send photos globally and/or directly to the enemy team as an option (preferably as an additional mode for the binocular) would be great. Picture the scene, you're a guard defending an infiltration point, or are patrolling, and a photo pops up in the bottom right (Or perhaps left for photos from the enemy team) with a red frame or outline signifying it was sent by the enemy. You look at the photo and realise it's a photo of your back.
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Sneak attacks
Be able to to grab someone's mouth from behind to stop them from talking and just stabbing them after that
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Add an option to swap weapons using mouse wheel
It would make it much easier for people used to swapping weapons with their mouse wheel. Maybe this could be implemented as a toggle? I would love to be able to use my mouse wheel for weapons swapping.
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More things to do for guard to get xp
Guards should get xp for rigging, being nearby an objective etc. Because intruders are liked more because you can get more xp while being one (hacking, packages etc).
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Map Maker Stick Cam Toggle
It should be an option somewhere in the map maker to be able to choose whether or not a player has a stick cam available to them or not. Stick cams are not necessary for *every* community-made map, and more customization within map maker is always good.
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Update EAC SDK and enable Wine/Proton/Steam Deck support
As of today, EAC now supports Proton and Wine compatibility layers. According to the website, it may be as simple as toggling certain information on and updating the SDK. I propose and encourage the developer of Intruder to integrate and support this new update, allowing those of us on Mac, Linux, or Steam Deck to be able to play Intruder, without the need of entirely separate builds for other operating systems.
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Helmet for guards
My idea is to add a helmet to the guards that would disappear/break with a single hit from a weapon. it would have had every guard at his appearance. the helmet would protect only the area on which it is located. I think that such an update would revive the game for the guards. An example would be guards with helmets MGS V.
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Dead bodies stay after the player disconnects in the middle of the round
Whenever a player leaves mid round after dying, their body disappears too which can lead to confusion on whether or not you killed the player or they just repositioned. The bodies should stay for that round even if the player leaves as to avoid things like that happening.
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Disguises
I am proposing a game mechanic that allows a player to be able to temporarily disguise as an enemy. It could work through an item that you pick up, and once you equip it, it will make you disguise as the enemy for 30 seconds to a minute.
I've already thought of some potential issues and solutions. This seems like it might be pretty OP, so we would need to make sure there is some drawback to using this mechanic. I was thinking that while you are disguised as an enemy, you will not be able to speak or attack
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Post Round Time Period (Optional)
Would love to have an option to have a post round period after each round, where all players are in spectator mode and are able to communicate with each other to have a quick breakdown of the events of that particular round.
This system is used in games like Trouble in Terrorist Town where between rounds there's usually a 30 second break in play to discuss what had just happened in the previous round.
When playing with friends, we prefer not to use DIscord to play this game as it's more fun using in-game communication and it would be great
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This is probs gonna be disliked but what about body colors
For customization purposes and for example a red intruder or a white guard and or patterns / camos .
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Intruder Chrome Extension | Making players' levels visible
It would be great if on the chrome extension for Intruder we could see the player level of the players that would currently be playing on the servers. Players' levels are usually a deciding factor on whether I join or leave a server. ( ͡~ ͜ʖ ͡°)
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Linux Native Support?
Game's made in unity and uses EAC as anticheat, unity can build linux games out of the box and it's pretty easy to be perfectly honest, EAC also has linux version, so why not make native linux build? Is there an issue preventing this?
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Add looking to play text channel in discord
Benefits: 1) We can create pinned messages, where we schedule events, this easies organising 10v10 matches or matches, where map makers can collectively test each others maps for example. 2) Removes spam from intruder-general. 3) New discorders know immediately, where to go, if they are looking for players. 4) If you are not in ltp category and want to suddenly play, the looking to play messages are not lost in other general related chitchat 5) Lower threshold to ask people to play as you are not interrupting people and their chitchat in #intruder-general