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Rework of the reputation system
I feel like we need some kind of rework of the reputation system, since there are so many people who downvote others just because they can.
One way to rework it could be to make it so that only teammates could upvote / downvote you.
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Being able to see a scoreboard of sorts of who is alive/dead when you've been killed
Scoreboard (especially after you've been killed) so you can see who is in the "death chat" with you and who is still alive on the map (maybe just on your team, if you have the limited spectator mode on).
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NEEDS a lobby system...the current implementation isn't ideal
Needs a lobby system where the server owner can start the game at will (i.e. once everyone is joined, as it is now, if someone joins late in the practice match they are stuck spectating until the practice match is over). Also, the option to reset the game at will (or even by votes).
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Stop Smoke From Spreading Through Walls
Currently, smoke will spread though all floors and walls.
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Leaderboards and stats page
Maybe a leaderboard page where you could see the top players and how many kills they've got, matches they've played, k/d etc. As for stats this could be the same thing but you could see your own stats.
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More attachments
I think we should have more attachments in the game, for example:
- Thermal scope (for snipers only possibly)
- Range finder (for snipers only)
- Flashlight (for pistols, toggleable)
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Replay System
A replay system like that of CS:GO or Team Fortress where a replay can be saved, the entire game, or select rounds will be available to the user to then record, manipulate etc. I feel like moviemaking would be really cool with Intruder.
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Bullets Come Out of Barrel Instead of Scope
If the bullets came out of the barrel, it would make pixel peeking harder because it would require you to stand around the corner more.
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Camera breaking on official maps
Be able to shoot cameras to break, would be great on official maps, that way the guards can lose some vision over the map
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Make water mechanics change
My favorite map to play on is riverside, and it is very difficult to spot the approaching intruders who are just crouch walking for what seems like minutes straight, maybe after a certain amount of time the intruders gradually float up?
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Drag bodies
When a player is dead or arrested, we should have the ability to drag said players body.
This can help with stealth but also if their body is blocking something e.g. Thry died in a vent or on top of a briefcase.
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Be possible to have meelee weapons.
having meelee weapons in the game can be pretty fun!
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Display objectives during Practice Rounds.
Following an influx of new players unaware of what to do, practice rounds should display the objective locations similarly to how they are while spectating.
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Add an option to be in third person when you get up or first person
It's really annoying having a bunch of enemies around you thinking you are dead than getting up and not being able to shoot anyone because you are in the third person.
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SMG Nerf
The SMG has absolutely no recoil. I am able to snipe across the map with iron sights using that thing. There is literally 0 incentive to use the sniper although I still do. The SMG with a red dot can do the snipers job better. This is a suggestion to give it more recoil and probably make it more inaccurate in general.
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Kill Credit and Fixes
If you shoot someone and they ragdoll which leads to them dying to fall damage or falling to a kill zone it should count as a kill. If you kill someone and then they disconnect you should get credit for a kill.
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Bonus XP proportional to the time the round took
It would be nice if we got extra XP based on how many seconds the round took. Right now there are big maps played, especially modded maps that can take up to 10-15 minutes, and there is super small maps like Cliffside that can take as little as 2-3 minutes, and you get the same amount of XP on both per kill / secure / etc. It would be nice if we got extra XP based on how long the round took (or maybe directly making each kill/capture give more XP) to make the bigger maps more worth playing.
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Primary weapon diversification (giving the intruders and guards different primaries, with stats and rationale)
Made this post after a discussion on the Discord with Chor about the potentiality of eventually diversifying intruder and guard primaries. These are a few ideas on how to make each weapon feel unique, play differently, and compliment the theme of each class.
Intruder’s SMG
Stats (in comparison to the current stock SMG)
- 15 rps (+50% rate of fire)
- Only does 20 balance damage (-25 balance damage)
- Only does 90 damage on headshot (stock SMG onetaps)
Flavor text:
An impressive rate of fire makes the Wasp a superior choice in close-quarters encounters. However, the lower momentum of the rounds means
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Intruder map and details on where certain objectives, ziplines and extracts are
Certain maps in community are pretty large and confusing for certain new players perhaps the intruders can have a map of the surrounding area to help find certain points, ziplines, briefcases or extracts to help out. Not a mini map but a physical map players can pull out to try and figure out checkpoints exit points etc. guards can have the same thing but are limited to only a map in the briefing room so they can plan out before moving out.