4

Stealth point system

A simple idea.

As you know intruder has rounds and each round is worth a single point. There are a 2 rounds for a first half and 2 rounds for a second, and a tie breaker round if overtime is necessary.

But what if we changed the point system to focus on team and stealth gameplay elements?

For example:

What if intruders recieved 1 point for each guard still alive? And 2 points per arrest? Or half a point per guard kill.

Or what if guards recieved 1 point per kill and 2 points per arrest?

The rounds could go by as normal but when accounting for these new point categories the stealthiest team would theoretically get the most points and win.