New Topics

  • 1

    Free Arrested Ally

    Some Barbarian Named Andreas · 1 · Last reply by Taxi

    Add the ability to use your lockpick to pick the handcuffs of an arrested ally to unarrested and free them so they can get back into the game. It doesn't make sense that an arrested person just sits there all round.

  • 3

    Persistent Campaign Gamemode

    Cheesepizza2 · 0 · Posted

    WARNING: This would be very difficult to implement, and would require a large amount of work.

    This gamemode wouldn't take place on a single map, nor would it have various, separate rounds. Instead, it uses several game instances, either actual separate but connected servers or several instances of the server code running on one machine. These server instances would communicate with a master server (which is what you actually "connect to", there isn't a listing item on the server list for each game instance) which runs the server-spanning gamemode logic. The server instances would all run individual maps and thus

  • 3

    Pre-round Planning

    Cheesepizza2 · 0 · Posted

    Before the round starts, each team could have, say, a minute to plan out how they're going to play out the round. This time would be spent on a screen showing the map and its objectives. Best case scenario, the map has some drawing method built in to visually plan.

    It'd be easy to implement this, simply combine the code from the join lobby and the UI of the objective menu. This would be best reserved for competitive servers, so a server option should be made for it.

  • 6

    Implicit Lockpicking

    Cheesepizza2 · 0 · Posted

    The lockpicking item takes up space in the inventory and item wheel, despite having only situational use. It would be best to make lockpicking implicit; instead of pulling out a specific item, you would press a button (I would default it to 'V', same button as Laser Sensor and Remote Charge removal) to start lockpicking.

  • 6

    Laser Sensor/Remote Charge Defusing Overhaul

    Cheesepizza2 · 1 · Last reply by Taxi

    Instead of simply clicking to permanently delete a Laser Sensor, or Remote Charge, it may be better to use a QTE to both add a delay to defusing (thus adding value to sensors and charges) and provide an inherit risk to improperly defusing (both because defusing may accidentally trigger a sensor/charge and because you are vulnerable while defusing). This could be done with a specialized item (e.g., a wirecutter), but would do much better implemented as an implicit action.

    As for the actual minigame itself, I can think of 4 possible outcomes, listed here in order from worst outcome to

  • 6

    Sniper Glint

    Cheesepizza2 · 0 · Posted

    Basically, if someone with a sniper rifle scopes in on you, you'll see sunlight reflecting off their lens.

    Should be pretty simple, just put a client-side glint object on anyone within a visibility cone of the sniper (if people cheat with it, also do a raycast and an angle check).

  • 1

    Skin & Cosmetic Crates

    Nicojuice12 · 0 · Posted

    I'm only asking to add this as a way to make the game itself cheaper, cause in-game crates & keys make the game profitable without directly impacting it. Please I just want it cheaper so my friends can be convinced enough to get it, 20 bucks is a LOT for an early access game.

  • 1

    Item Cache doesn't update properly

    apfel · 0 · Posted

    Buying a gun skin or another item on Steam while the game is still open and the Item Cache has already been opened once in the main menu leads to the Item Cache not updating properly.

    Restarting the game or connecting to a session gets around this problem.

  • 1

    Snowman head for Bloon Skin

    Gavin Vankosky · 0 · Posted

    Seeing the new Snowman Hat, I thought, that would make a great Bloon Skin.

  • 1

    Binocular "sent" images (picture-in-picture) are stretched if not 16:9 client.

    2MgoN367UgZm · 0 · Posted

    If one's game is set to a non-16:9 resolution, then any screenshots taken with Binocular will be displayed in a forced 16:9 aspect ratio, resulting in distortion. E.g. 16:10 client will result in a vertically squashed image when sent and displayed.

  • 1

    Attempting to participate in vote-kick for player on opposite team activates F1 and F2 button functions in-game.

    2MgoN367UgZm · 0 · Posted

    Game rules disallow participation in a vote kick if the nominated player is on the opposing team. Unfortunately, the vote-kick interface does not make it clear when this is the case. Thus, one may attempt to participate, in which case the game will, after the fact, inform one that they are unable to participate. Worse, the F1 and F2 button functionality will pass-through to in-game (affecting drawn weapon, by default), rather than being counted as an invalid vote.

  • 1

    Map loading screen—"Return to Menu" button is non-functional while downloading content.

    2MgoN367UgZm · 0 · Posted

    One is unable to choose to cancel current download. Currently, the only solution is to force-quit the game. Even then, Steam will continue to attempt to download the content unless cancelled in the Steam interface; even then, the download may try to restart on next game launch.

  • 1

    Xes should be multiplication signs.

    2MgoN367UgZm · 0 · Posted

    End of round/end of match indicators and scores print the letter X, rather than × (multiplication sign). Similarly, the Resolution selector prints an asterisk * instead of ×.

  • 1

    Sniper rifle—Sprint activates focus

    2MgoN367UgZm · 0 · Posted

    While right mouse button is fine for this purpose, it would be nice if Sprint bind could also activate focus mode. I find that Sprint bind to focus is more commonly found in modern shooters (usually bound to "Shift" key by default).

  • 1

    More obvious indication of current team while in-game.

    2MgoN367UgZm · 0 · Posted

    It can be easy to mistake your current team, especially as a newer player. Sometimes, I find myself momentarily confused after a team swap or joining a game mid-set. There could perhaps be better, immediate indication as to the current team one is playing on. E.g. subtle color-scheming in HUD, or even more drastic team-specific HUD "window dressing", etc.

  • 1

    Free Cam controls improvement.

    2MgoN367UgZm · 0 · Posted

    Free Cam could do with descend/ascend controls bound to Crouch/Jump, respectively (ala Bloon Cam).

    Currently, Crouch control speeds up Free Cam, but this is redundant as it is already implemented by Sprint control.

  • 1

    Objective screen should show map name and mode.

    2MgoN367UgZm · 0 · Posted

    Yes, it is displayed in the corner of the Team tab (not the most obvious place to find it), but it makes more sense to display it prominently at the top of the Objective tab.

    e.g. "Riverside—Raid", "Target—Training"

  • 1
  • 1

    Current pose HUD indicator.

    2MgoN367UgZm · 0 · Posted

    Consider displaying current player pose as a HUD indicator (i.e. silhouette)--it is sometimes difficult to ascertain current state, which is important in gameplay that revolves around stealth. Some corridors even force one to be crouched or prone.

    This may be as simple as a profile body view of standing--crouched--prone. It could perhaps even be more complex and display a front body view that also shows leaning status (e.g. System Shock 1 HUD).

  • 1

    Map voting dialogue list should clearly mark maps that are not locally downloaded.

    2MgoN367UgZm · 0 · Posted

    One may wish to join a match that doesn't require waiting for a custom map to download--this is particularly significant when one has a slower internet connection. Please consider clearly indicating whenever a map in the list is not locally available.

    Example implementation using icons:

    • ✔ U+2714 -- Heavy Check Mark (on hover: "content installed")
    • 🡇 U+1F847 -- Downwards Heavy Arrow (on hover: "content available for download—xxx MiB")