New Topics

  • 33

    Taser

    Polybius · 0 · Posted

    Better ranged take down weapon, one time use only. It would help in those instances where you're sneaking up on people but they turn around last second, but instead you're actually able to reach them in time because of the taser range. It would be not too silent, people would be able to hear the short quiet jolt from nearby, and maybe a sound from the person's communications for about a quarter of a second after they get shocked. and of course this would allow for more rag-doll hilarity as the enemy twitches about in a silly way. This would

  • 22

    asymmetrical "one versus many" gamemode

    Jesse Turczak · 1 · Last reply by Mark Biernacki

    asymmetrical gamemode, 1 intruder that is less equipped offensively, but more equipped to navigate the super dark map, while the guards have much better offensive gear, but just like flashlights...

     

    think splinter cell...

  • 1

    At start of game, I spawn out of the map and die

    soapy · 0 · Posted

    This was on mountain side

  • 1

    Randomly arrested at beginning of a game

    Jerdman · 1 · Last reply by Rob Storm

    I have had 2 times where within 30 seconds of starting a round I get randomly arrested with nobody around.

  • 1

    Timed Practice Round

    OpticalF3AR · 0 · Posted

    A timed practice round would help the flow of the match, I was thinking maybe 3 mins. Gives time for everyone to load in from last map and to let people in the lobby to chat. Maybe even re-spawns? Counter Strike did it pretty well.  

  • 5

    Reloading

    DukeofSussex · 0 · Posted

    This is only a small flaw: I can constantly reload (by design?), even if the mag is full, but on chambering a round and putting a new mag in, shouldn't the weapon have "clip size + 1" bullets?

  • I love this game so much, endless fun and overall a unique experience.

    sneakysnooper · 0 · Posted

    Arma 2 + MGS = Intruder, no joke this game is one of the funnest things I've ever played and I love where its heading! Keep up the good work!

  • 1

    Pistol fire sound comes out of opposite ear

    goigle · 0 · Posted

    Pretty simple.

     

    If you're moving left, the shooting sound will come out of the right ear and vice versa.

     

    I'm on Windows 10 x64 with default realtek audio drivers

     

  • 1

    Small Game Crash

    PowerfulBacon · 0 · Posted

    Not much of a glitch, but thought I might as well mention it. Opening the game twice crashes the game, as it trys to change the game resolution to something the game dosen't like.

  • 8

    Bots would be amazing, when no one is on, then we can play with AI!

    PowerfulBacon · 0 · Posted

    Had an idea for bots. I know it would be hard but was just thinking. Would probably need some kind of pathfinding, but maybe having a node connecting to other nodes and the bots just randomly move between the points, at least it's something. Just an idea.

  • 6
    Planned

    Run key takes you out of crouch

    assertivist · 2 · Last reply by Dregas

    I think it would be a better user experience if the run key took you out of crouch/prone. Currently in crouch/prone pressing the run key does nothing

  • 5

    Bleeding damage and bandages?

    Mark Biernacki · 1 · Last reply by Spooky

    getting shot should cause you to bleed hp, and perhaps a teammate has to heal you? It could promote more team play, and be a fun mechanic.

  • 1

    Flying outside the map on round start

    Bambii · 1 · Last reply by Rob Storm

    I spawned and the flew outside the map on round start, im guessing its a collision problem. I have not tried to replicate the bug. VIDEO

  • 1

    mountainside fell thru bridge on spawn

    Mark Biernacki · 1 · Last reply by Rob Storm

    Just like it says. Previous round I died by heli under the same bridge

  • 1

    Oceonside in wall

    Shootershj · 0 · Posted

    You can get into the bedroom wall in Oceanside by closing the main door on yourself 

  • 1

    Cliffside Teleport Bug

    Shootershj · 0 · Posted

    Found this bug on cliffside at the balcony it did take about 20 tries and it can also put you on the top of the map:https://www.youtube.com/watch?v=oKqpn-cEEUQ EDIT: if done of left rail u tp to top but die

  • 2

    Mutes do not hold when switching rounds/moving maps

    Bloxri · 0 · Posted

    I've revived reports that the mute command is not working when being used while playing in a room that has a match and cycle tag.

  • 1

    Sniper Spawns Too Early [Mountainside]

    recorderenthusiast · 0 · Posted

    Version 75:

    Map with Bug: Mountainside

    How many times does problem occur: About everytime map switches into m-side, first round.

    ___________________________________________________________

    I keep seeing this happen. The sniper entity keeps spawning in as soon as the map starts. It's quickly there before it disappears for most rounds, but for some other ones, it stays there longer. This leaves it to be pick-up-able and usable as soon as the game "starts", no sniper-code required. I don't have a picture cause it's almost uncommon and it's only there quickly, but it gets a bit abusive looking when you kill 2 guards at

  • 5
    Planned

    New Loading Screen

    Bloxri · 0 · Posted

    While loading a new map, the loading screen should display the name of the map that the client is loading and provide numerous tips and tricks in which will display under the name of the map that the client is loading. The image is obtained by getting the map URL and will display above the "Loading [Map]" label. In the event that the image of the map cannot be obtained, random artwork that is community made can be shown in place of showing the image of the map. This can be caused by numerous things such as network issues, no