Top Topics

  • 1

    Skin & Cosmetic Crates

    Nicojuice12 · 0 · Posted

    I'm only asking to add this as a way to make the game itself cheaper, cause in-game crates & keys make the game profitable without directly impacting it. Please I just want it cheaper so my friends can be convinced enough to get it, 20 bucks is a LOT for an early access game.

  • 1

    Item Cache doesn't update properly

    apfel · 0 · Posted

    Buying a gun skin or another item on Steam while the game is still open and the Item Cache has already been opened once in the main menu leads to the Item Cache not updating properly.

    Restarting the game or connecting to a session gets around this problem.

  • 1

    Snowman head for Bloon Skin

    Gavin Vankosky · 0 · Posted

    Seeing the new Snowman Hat, I thought, that would make a great Bloon Skin.

  • 1

    Binocular "sent" images (picture-in-picture) are stretched if not 16:9 client.

    2MgoN367UgZm · 0 · Posted

    If one's game is set to a non-16:9 resolution, then any screenshots taken with Binocular will be displayed in a forced 16:9 aspect ratio, resulting in distortion. E.g. 16:10 client will result in a vertically squashed image when sent and displayed.

  • 1

    Attempting to participate in vote-kick for player on opposite team activates F1 and F2 button functions in-game.

    2MgoN367UgZm · 0 · Posted

    Game rules disallow participation in a vote kick if the nominated player is on the opposing team. Unfortunately, the vote-kick interface does not make it clear when this is the case. Thus, one may attempt to participate, in which case the game will, after the fact, inform one that they are unable to participate. Worse, the F1 and F2 button functionality will pass-through to in-game (affecting drawn weapon, by default), rather than being counted as an invalid vote.

  • 1

    Map loading screen—"Return to Menu" button is non-functional while downloading content.

    2MgoN367UgZm · 0 · Posted

    One is unable to choose to cancel current download. Currently, the only solution is to force-quit the game. Even then, Steam will continue to attempt to download the content unless cancelled in the Steam interface; even then, the download may try to restart on next game launch.

  • 1

    Xes should be multiplication signs.

    2MgoN367UgZm · 0 · Posted

    End of round/end of match indicators and scores print the letter X, rather than × (multiplication sign). Similarly, the Resolution selector prints an asterisk * instead of ×.

  • 1

    Sniper rifle—Sprint activates focus

    2MgoN367UgZm · 0 · Posted

    While right mouse button is fine for this purpose, it would be nice if Sprint bind could also activate focus mode. I find that Sprint bind to focus is more commonly found in modern shooters (usually bound to "Shift" key by default).

  • 1

    More obvious indication of current team while in-game.

    2MgoN367UgZm · 0 · Posted

    It can be easy to mistake your current team, especially as a newer player. Sometimes, I find myself momentarily confused after a team swap or joining a game mid-set. There could perhaps be better, immediate indication as to the current team one is playing on. E.g. subtle color-scheming in HUD, or even more drastic team-specific HUD "window dressing", etc.

  • 1

    Free Cam controls improvement.

    2MgoN367UgZm · 0 · Posted

    Free Cam could do with descend/ascend controls bound to Crouch/Jump, respectively (ala Bloon Cam).

    Currently, Crouch control speeds up Free Cam, but this is redundant as it is already implemented by Sprint control.

  • 1

    Objective screen should show map name and mode.

    2MgoN367UgZm · 0 · Posted

    Yes, it is displayed in the corner of the Team tab (not the most obvious place to find it), but it makes more sense to display it prominently at the top of the Objective tab.

    e.g. "Riverside—Raid", "Target—Training"

  • 1
  • 1

    Current pose HUD indicator.

    2MgoN367UgZm · 0 · Posted

    Consider displaying current player pose as a HUD indicator (i.e. silhouette)--it is sometimes difficult to ascertain current state, which is important in gameplay that revolves around stealth. Some corridors even force one to be crouched or prone.

    This may be as simple as a profile body view of standing--crouched--prone. It could perhaps even be more complex and display a front body view that also shows leaning status (e.g. System Shock 1 HUD).

  • 1

    Map voting dialogue list should clearly mark maps that are not locally downloaded.

    2MgoN367UgZm · 0 · Posted

    One may wish to join a match that doesn't require waiting for a custom map to download--this is particularly significant when one has a slower internet connection. Please consider clearly indicating whenever a map in the list is not locally available.

    Example implementation using icons:

    • ✔ U+2714 -- Heavy Check Mark (on hover: "content installed")
    • 🡇 U+1F847 -- Downwards Heavy Arrow (on hover: "content available for download—xxx MiB")
  • 1

    Implement scrolling for text chat.

    2MgoN367UgZm · 0 · Posted

    If text chat box is active, then allow chat history to be scrolled (up to n lines) via mouse scrollwheel, PgUp/PgDn, and mouse-draggable scrollbar.

  • 1

    Implement server browser while in-game.

    2MgoN367UgZm · 0 · Posted

    Let server browser be available from menu while joined to a game session. Current work-around is to load up https://intruderfps.com/rooms/ from external browser/Steam browser.

  • 1

    Game controlls and Player feedback

    Laurens · 0 · Posted

    I think it would be nice to add the option to switch between toggle and hold in settings for various things like croutching aiming sprinting etc..., I also think it would be nice to have some kind of player feedback when hitting and or killing an enemy however I do understand the game is supposed to be stealthy and realistic in some ways, and that this might go in against what you guys as game developers have in mind for your game, but I do believe there are some ways you could still provide feedback like sounds coming from the

  • 1

    decoy hit particle effect through sniper scope bug

    apathy · 0 · Posted

    If you fire a sniper round at a decoy while scoped in, then unscope, the particle effect the decoy makes when hit is extremely oversized, like a giant cloud, when it's supposed to be quite small in nature.

    That's basically it. It happens every time so it's really easy to reproduce.

  • 1

    New update breaks game on macos

    Trent Benson · 0 · Posted

    Love the game but the new update seems to have broken the game on Macs. Im expreincing serious input lag issues and graphical glitches (entire screen flashing when entering menus). makes the game completely unplayable. :(

  • 1

    Map Maker Stick Cam Toggle

    Quartz Trooper · 0 · Posted

    It should be an option somewhere in the map maker to be able to choose whether or not a player has a stick cam available to them or not. Stick cams are not necessary for *every* community-made map, and more customization within map maker is always good.