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disable timer pre game
When you are the only player in a server, disable the timer until a second player joins. Stops the server from going through its rotation while you are waiting for a opponent.
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VR cross play
How awesome would this game be in virtual reality. I think it would bring in new players, if a game like rec room can have Cross platform with VR and flat screen this could too.
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Allows players to pick up Special Weapons
For the sake of this argument, Special Weapons refer to weapons that one can picked up. For now, this list is limited to the Sniper Rifle albeit I'm sure more items will be added in the future.
Say you're playing as a guard in Riverside, and you're spotting for a sniper next to you. Suddenly, a you hear a shot and besides you lays your companions dead body. In a scenario like this, you should be able to pick up their sniper rifle and continue sniping as opposed to currently where you can only view the sniper in their hands.
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Body shields
Whenever you are behind an enemy you should have the option to grab them and use them as a body shield and be allowed to fire with your secondary and have the option to let go of them and shoot them.
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Better glass door interactions.
When a glass door or when the glass window on a door is broken, the person should be able to unlock the door from the other side. A way to balance this out better is to also add the inclusion of wired glass. A type of glass that would be unbreakable but still be visible. This wired glass is commonly used in heavy doors and security windows to prevent it from shattering easily and in the case that someone tries to punch through it, their hand would be cut on the wiring. I would like to see an inclusion of
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Make Gun Shots and Voices have an Underwater Effect when submerged
Underwater gunshot sound-fx should be quieter and have an underwater effect. And voices should have an underwater effect when submerged.
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Inflatable Sound Decoy
A long distance disk gadget thrown by players would inflate into the team model of the player and then making foot step sounds to trick others. If the inflatable is shot once, it will make a loud pop sound before ceasing decoy noises. For possible balance reasons, team members of the person who threw the decoy disk would hear a waterdrop sound instead of foot steps so they don't get confused, but that doesn't make much sense realistically. Inflation noise of the disk would be loud and the pop sound of the inflation would be loud to indicate weather it
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Better Cuffs
When a player gets arrested, they should be on both knees looking down with their hands handcuffed behind their back. And they should be able to be uncuffed if a teammate uses a lockpick on them. Also maybe give each player one handcuff.
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Air Bar
As you may all know, we currently have 3 bars at the bottom left that indicate our characters; health energy, and balance bar, my idea is to implement an "air" bar to pop-up when underwater, making it easier to know how much longer we have until going back up to the surface and getting some air. As of now, the only hint we have about our air supply is when it's about to be depleted our vision becomes less and less visible, like if our character was about to pass out (which it does), so why not implement another bar that
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Removable Suppressor
Press X to remove suppressor from panther pistol. Use? Maybe better accuracy, stability, or damage.
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Listening to enemy radio channels
it would be cool if there was a way to take the radio of the body of an enemy to listen to their radio channels, or some other way to listen to enemy radio channels.
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"Cardboard" decoy Phycics + Interaction
Allow the ability to pick up cardboard decoys. (because sometimes they are not placed right or want to be reajusted)
Also, give the decoy physics (fall over) only when shot. (not player colloison)
(It would react in a way that is more realistic, and simulate balance.) (the way it reacts to being shot depends on where it is shot) (For ex: It will fall more dramtically when shot higher up or shot in the back, opposed to being shot in the front near its supports)
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additional Autobalance settings idea
Add additional setting in "Create room" window: 1. Autobalance teams after practice round 2. Autobalance teams after every round 3. Off
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NVG, flashlights and flares
there should be added NVGs for intruders and flashlights for the guards, and maybe flares aswell, so if an intruder is using NVGs, a guard can throw a flare infront of him and completely blind him until he takes off his NVGs or the flare dies out.
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Optic Color and Opacity
There's many reticles in the game as of now, we all use the x dot on our smg to get more precise shoots on the distance or to stop looking at the iron sights(you can get use to it but you can't deny it's blocky), so why not implement a new setting that will allow players to change their reticle color and opacity in order to have a more suitable sight for each and everyone of us.
Image of Rainbow Six siege's reticle color customisation to take as an example/idea
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Giving Intruders a grappling hook and nightvision, and Flashlights (as an attachment) to the Guards
Ideas:
-Grappling hook: Not a futuristic "batman like" grapplehook, the tool is just a throwable that sticks to specific ledges, like windowsills and balconies, and should be like the binoculars, only a certain number per map, and only a few intruders get it;
-Nightvision: Like the grapplehook, only a few per map, and should be usable with the sniper. I was thinking that maybe the binoculares could have and integrated nightvision (the usage of the binoculars makes the user unable to shoot, that might balance things out);
-Flashlight: Like the red dot, it should be a weapon attachment.
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Make water mechanics change
My favorite map to play on is riverside, and it is very difficult to spot the approaching intruders who are just crouch walking for what seems like minutes straight, maybe after a certain amount of time the intruders gradually float up?
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Stop Smoke From Spreading Through Walls
Currently, smoke will spread though all floors and walls.
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WHY DOES MY SCREEN SHAKE
why does my screen shake when my teammate 10 feet away shoots a gun. remove this thanks?