New Ideas

  • 1

    Add the ability to Dolphin Dive

    LonestarSage · 0 · Posted

    Like rolling but cooler

  • 1

    Add the ability to roll

    LonestarSage · 0 · Posted

    Like dolphin diving but cooler

  • 1

    add a campaign to the game

    bob · 0 · Posted

    if you add a campaign you could add aspects on how to clear doors or trick the enemy   plus you could add bots add you could get xp for it and helpful tips and you can give the game more lore

      

  • 3

    Add an option to turn the HUD off for all players when making a lobby

    LonestarSage · 1 · Last reply by bagel

    One step closer to a hardcore mode, would love to see this in the next update

  • 4

    Notify a player if they've been reported

    mdlp0716 · 0 · Posted

    As far as I know, there is no way for you to know if anybody has reported you or not. Since these can lead to demotions, I think some sort of notification for being reported would be good to let players know that they are doing something they shouldn't if they aren't aware of it.

  • 1

    More focus on expanding mapmaking tools

    Alessandro R. · 0 · Posted

    The post above sounds like it could be fun on some maps which where specifically designed for it, but not overall. Instead of changing the entire game for one mechanic, allow for easier implementation of it into user maps.

    Maps like Mountainside which where made years ago would still remain relevant as new mechanics wouldn't render it unplayable or less fun. 

    In a perfect world, anyone can make their own goober grenade hell.

    I am not a mapmaker so excuse my ignorance if this is not possible. 

  • 1

    Alarm is activated after suitcase is stolen

    Aly Millard · 1 · Last reply by Brooke Hodgman

    The issue: Guard: As a guard, you can be sitting defending a suitcase just for the other one to be stolen without you knowing. You are then presented with a very lacklustre "suitcase extracted" message and that's the end of the round. Quite boring, right? Spy: As a spy, after you manage to pick up the suitcase, it is usually a simple task of backtracking your steps to an exfil point. Not much stress at all. My suggestion: After a cooldown of 5 seconds or so, an alarm should be activated. Guard: It will let you know that you need to change

  • 1

    Model culling for player models when clipping through other models

    MMMiracles · 1 · Last reply by Daniel Edmonsond

    Player models can poke out through thinner models or walls, which can be detrimental when people get spotted through thin structures because their model was sticking out unknowingly.

    I don't know how feasible this is but games like CSGO do something similar by culling the part of the model sticking into something else, meaning you'll rarely if ever spot someone because the corner they were in happened to be part of thin cover.

  • 8

    Drop items whenever we want.

    bagel · 1 · Last reply by Taxi

    Simply allow players to drop their items, even if they’re arrested or ragdolled.

  • 3

    Different game modes

    NaterEST · 1 · Last reply by NaterEST

    I don't really know if this has been asked before or is it planned already, but new game modes would be nice. For example, there should be like a Sandbox type mode where you can do whatever you want on whatever map you want and also if you die, you could respawn. There should be like a Stealthy Free for All mode, and like TDM mode where only way to win is by killing as much of the enemy team as possible, people respawn and team gets points by getting kills :) Those are some game mode ideas but there

  • 6

    Intruder Soundtrack

    gambivliac · 0 · Posted

    make Ween - The Mollusk (1997) the official soundtrack

  • 7

    Weather.

    Taq · 2 · Last reply by bagel

    Weather such as Thunder, Rain, even snow on some maps. It will change how you play the round, get to the objective. Thunder will illuminate locations with lightning for a good few seconds, it will also have rain which could quiet or even silence, footsteps, window breaking, gunshots, etc.  

  • 2

    customize room size

    meurial · 0 · Posted

    smaller teams = less ground covered = higher need for communication & tactics = better game (on small maps like cliffside & oceanside)

  • 7

    Add stars to the night versions of official maps

    LonestarSage · 0 · Posted

    Some odd stars dotted around night versions of maps like Riverside and Mountainside would look really nice

  • 5

    Sleep takedowns

    bagel · 0 · Posted

    Right now, the only non lethal way to incapacitate someone is to arrest them. Doing so can be annoying because the arrested individual might scream like a toddler until you have to use lethal force. Which brings me to the mechanic idea I’ve got: sneaking up on people and putting them to sleep, either with chloroform or your bare hands. It’d incapacitate a player as if they were arrested, but it’ll also make their vision/hearing limited, and disable their voice/text chat. Maybe after a minute and a half the player would wake up, but be arrested. Maybe it’d get people

  • 1

    Rappel go along ^

    Clyde · 0 · Posted

    You can have 3  rappels at max and after you use one it'll be a seperate model making it stationary so everyone can use the previous one you just did, this can also be an alert for the guards to know intruders have past by.

  • 5

    Rapelling down buildings

    Bogroll404 · 0 · Posted

    If you can get an item at the start that you have to pick up, like bush costume or banana, you can use it to rappel down (or up if you are only a few ft from the roof) the side of a building? I think this would add depth letting you enter from windows that would otherwise be inaccesible.

  • 3

    tasks to get more xp

    DCGamer123 · 0 · Posted

    Maybe add tasks for the player to do eg. Arrest 25 people, hack 20 computers, kill 8 people with a sniper. This would add more ways for people to get xp, especially guards who can only kill and arrest to get more xp.

  • 1

    Doorkicking mechanic to breach rooms

    Peace · 0 · Posted

    Doorkicking unlocked doors to fling them open. Maybe even knock you down if you’re on the wrong side of the door.

  • 3

    Dragging incapacitated and dead teammates body's.

    Clyde · 0 · Posted

    This can be used for possibly saving each others lives and dragging dead bodys out of the way since they often get stuck on a door. This feature can also be used for stealth, dragging deceased bodys out of the way so the enemy team won't know. The dragging can have a seperate animation dragging the persons neck collar and preventing you from zooming in with a gun.