New Topics

  • 4

    Show the name of who is talking on the radio

    Tacticalslap · 0 · Posted

    I’ve come across toxic players and just generally annoying mic spammers, but sometimes you can’t tell who it is. Adding a way to know who is speaking would make it easier to report/mute toxic players. The only drawback I see from this is that it would fill up more space on the hud, but it really doesn’t have to be that big. 

  • 6

    Add official tutorial map to the custom map pool so people can join their friends and help teach them intruder.

    ryguytheguy · 0 · Posted

    It would be nice to be able to play the tutorial with a new friend who recently got the game

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    Instantly dying at the start of a new round

    Niasty · 0 · Posted

    Sometimes, I have a problem where after dying right after the end of the previous round (for example, after ragdolling from a big height at round end), I die instantly at the start of the next round.

  • 6

    Glass Cutter

    Dr. Ducks · 0 · Posted

    In some maps there's many routes, some of which are limited due to having to break glass, which brings attention from LITERALLY THE ENTIRE MAP. I propose a small laser cutter that has a long cut time. (Could be anywhere from 10 seconds to 20, or could be skill dependent like the lockpick) that allows a silent way of cutting a pathway through windows and glass for those stealth enthusiasts that had the mission going great until they were blocked by a window that can't be opened.

  • 4

    Recording Demos

    Nikola Pavkovic · 0 · Posted

    The demo feature in source games is an invaluable tool for making videos and neat skill compilations.

    The demo feature essentially allows all positions and movements of characters to be recorded so that it can be played back later for watching/sharing/video making

    A similar feature in Intruder would be cool.

  • 1

    Radio smartphone app

    Ryan Sheriff · 0 · Posted

    So, this is an out there idea and maybe wouldn't be too in-demand, but could there ever be a way to use the in game mic with an external device like a smart phone? I finally got my desktop which can run Intruder no problem, but I don't have a headset yet and this made me think of this. It'd be neat to have a little Intruder radio phone app for using the in game mic, text, maybe even view past binocular photos on a different screen/device than you're playing the game on

  • 5

    Noisemakers

    Bloxri · 0 · Posted

    Not knowing where your enemy is and purposely making obnoxious sounds to draw them out is fun. Knowing where your enemies are because you through a noisemaker is even better. These item can be as simple as something handheld that you could crank to make noise, or complex as a small speaker that you could through and would make small random sounds like someone walking, shooting, talking and even static. This could confuse a player and draw them out from campus because they think you’re somewhere else. This also can annoy other players surrounding the device. Throwing this into the

  • 1

    Bodies collision at doors and vents

    Ceceli · 0 · Posted

    If people die in those places, they block the way. In the middle of a intense fight or a fast incursion, that can be a huge problem. You can't pass right through it, you keep on jumping like a retard while getting shot.

    I could suggest that one's character would be able to automatically move over it, stepping over the boddies, even if it means you would get higher.

  • 2

    More interactive enviroment

    Unded · 1 · Last reply by dwnpr

    Like in Rainbow Six Siege, it would be pretty nice to have destroyable doors and walls, not only that but it would be good that some small things, like crates or chairs, make noises when they fall, so that guards can be alerted if they are close enough.

  • 1

    Game stops responding when i press play

    Motya · 1 · Last reply by Rob Storm

    When i launch the game, menu works fine, but after i press play, game stucks on a superboss logo and stops responding as well. Im using MacOS

  • 1

    Me and another guy got same briefcase at same time. We both got it and we both tried to extract it and it didn't work

    MΔTΔN KΔRP · 0 · Posted

    A teammate got the briefcase and I followed him. We then find an enemy. My team mate got knocked out and I killed the guard. I then go to get the briefcase. My teammate wakes up and gets it. So I just thought he got it before me.

    We then go to the heli extraction point and try to extract the briefcase. I see he has the briefcase on his back, he goes to the extraction point and nothing happens. Then he looks at me and says "oh you got the package" so I enter the extraction point and again.

  • 1

    Make intruders less powerful and guards always make footsteps

    MΔTΔN KΔRP · 0 · Posted

    Now, I didn't play for that long. But that sounds like it would force more stealth without being underpowered. Just like in real single player stealth games.

  • 3

    Rappel Up/Down Buildings

    Devin Fowler · 2 · Last reply by Clear

    Basically how Rainbow 6 does it

  • Awesome mechanics

    Ceceli · 0 · Posted

    I always new that to make better games you needed more mechanics in it instead of just better looking graphics. Mechanics allow players to do more interesting things thus rendering the game super dynamic and fun. Intruder is the perfect example of that and I thank the devs for keeping up with the good work.

  • 4

    Intruder Notifications chrome extension filter

    Ceceli · 0 · Posted

    Is there a way to make Intruder Notifications chrome extension filter and only show US official servers? There are lots of russian servers and locked servers that are just not important to see on this nice little app. Anyway, just a thought :)

  • 3

    disable timer pre game

    Soothsayer · 0 · Posted

    When you are the only player in a server, disable the timer until a second player joins. Stops the server from going through its rotation while you are waiting for a opponent.

  • 6

    Custom binds for inventory; more than just numbers

    Hmmmmm · 0 · Posted

    Using the numbers for inventory can be clunky and annoying, considering how many different items you need to manage and the fact they can't all be used at once. The ability to make custom binds would remove these problems, allowing the player to both use all items effectively while also using the most of them. The addition of these binds would allow for more responsive inventory actions such as detonating charges as I find it clunky to have to rush to use the buttons.

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