New Ideas

  • 1

    item wheel instead of keybinds

    Mr Kobalt · 0 · Posted

    keybinds are a little difficult to use. Instead of that, I think there should be a wheel that shows up when you press 1 for weapons and one for gadgets when you press 2.

  • 7

    Ability to boost teammates over walls/into vents/etc.

    Northernspirit · 1 · Last reply by Mark Biernacki

    I think an interesting addition to the game would be the ability for one teammate to be able to crouch and have another teammate stand on him for the sake of extra manuverability. This would add an extra layer of depth to map navigation and encourage players to stick together in a group for longer.  An example of this mechanic can be seen in this clip from another game. https://www.youtube.com/watch?v=AKnVbuytnSI

  • 4

    Show the name of who is talking on the radio

    Tacticalslap · 0 · Posted

    I’ve come across toxic players and just generally annoying mic spammers, but sometimes you can’t tell who it is. Adding a way to know who is speaking would make it easier to report/mute toxic players. The only drawback I see from this is that it would fill up more space on the hud, but it really doesn’t have to be that big. 

  • 6

    Add official tutorial map to the custom map pool so people can join their friends and help teach them intruder.

    ryguytheguy · 0 · Posted

    It would be nice to be able to play the tutorial with a new friend who recently got the game

  • 4
  • 6

    Glass Cutter

    Dr. Ducks · 0 · Posted

    In some maps there's many routes, some of which are limited due to having to break glass, which brings attention from LITERALLY THE ENTIRE MAP. I propose a small laser cutter that has a long cut time. (Could be anywhere from 10 seconds to 20, or could be skill dependent like the lockpick) that allows a silent way of cutting a pathway through windows and glass for those stealth enthusiasts that had the mission going great until they were blocked by a window that can't be opened.

  • 4

    Recording Demos

    Nikola Pavkovic · 0 · Posted

    The demo feature in source games is an invaluable tool for making videos and neat skill compilations.

    The demo feature essentially allows all positions and movements of characters to be recorded so that it can be played back later for watching/sharing/video making

    A similar feature in Intruder would be cool.

  • 1

    Radio smartphone app

    Ryan Sheriff · 0 · Posted

    So, this is an out there idea and maybe wouldn't be too in-demand, but could there ever be a way to use the in game mic with an external device like a smart phone? I finally got my desktop which can run Intruder no problem, but I don't have a headset yet and this made me think of this. It'd be neat to have a little Intruder radio phone app for using the in game mic, text, maybe even view past binocular photos on a different screen/device than you're playing the game on

  • 5

    Noisemakers

    Bloxri · 0 · Posted

    Not knowing where your enemy is and purposely making obnoxious sounds to draw them out is fun. Knowing where your enemies are because you through a noisemaker is even better. These item can be as simple as something handheld that you could crank to make noise, or complex as a small speaker that you could through and would make small random sounds like someone walking, shooting, talking and even static. This could confuse a player and draw them out from campus because they think you’re somewhere else. This also can annoy other players surrounding the device. Throwing this into the

  • 2

    More interactive enviroment

    Unded · 1 · Last reply by dwnpr

    Like in Rainbow Six Siege, it would be pretty nice to have destroyable doors and walls, not only that but it would be good that some small things, like crates or chairs, make noises when they fall, so that guards can be alerted if they are close enough.

  • 1

    Make intruders less powerful and guards always make footsteps

    MΔTΔN KΔRP · 0 · Posted

    Now, I didn't play for that long. But that sounds like it would force more stealth without being underpowered. Just like in real single player stealth games.

  • 3

    Rappel Up/Down Buildings

    Devin Fowler · 2 · Last reply by Clear

    Basically how Rainbow 6 does it

  • 4

    Intruder Notifications chrome extension filter

    Ceceli · 0 · Posted

    Is there a way to make Intruder Notifications chrome extension filter and only show US official servers? There are lots of russian servers and locked servers that are just not important to see on this nice little app. Anyway, just a thought :)

  • 3

    disable timer pre game

    Soothsayer · 0 · Posted

    When you are the only player in a server, disable the timer until a second player joins. Stops the server from going through its rotation while you are waiting for a opponent.

  • 6

    Custom binds for inventory; more than just numbers

    Hmmmmm · 0 · Posted

    Using the numbers for inventory can be clunky and annoying, considering how many different items you need to manage and the fact they can't all be used at once. The ability to make custom binds would remove these problems, allowing the player to both use all items effectively while also using the most of them. The addition of these binds would allow for more responsive inventory actions such as detonating charges as I find it clunky to have to rush to use the buttons.

  • 1
  • 1

    Make a hud thing that tells you what room you are in

    MΔTΔN KΔRP · 0 · Posted

    This way I know what room I need to tell my teammates an enemy is at.

  • 5

    First person spectating

    MΔTΔN KΔRP · 0 · Posted

    Much more nicer to use than third person spectating because the camera doesn't just accedently go through walls instead of you seeing the action and nobody can cheat. 

  • 1

    Cardboard cutout camera

    hoot · 0 · Posted

    The cardboard cutout item works as a camera from the head portion of the cutout. My idea is balanced because:

    +Extra pair of eyes for the user +Punishes offenders who rush and don't play tactically =User will likely only get one use out of it before it's disabled -It's immobile -Can't be angled vertically (to look up/down at a particular location) -Cardboard cutouts are very obvious to offenders and punishes the user if they don't use it in a tactical manner (offenders can just crawl past it undetected if it's too obvious) -Easy to disable (from a distance with bullets

  • 1

    Throw-able objects on the map to break glass from a distance

    Daniel Kweed · 1 · Last reply by Devin Fowler

    sometimes when you're trying to bring the package to the extraction point it is quicker to jump through a window to extract the package, but when you break a window without shooting it then they know that you have used your hands, but if you throw a book for example to smash it then they'll think you are escaping that way but you could have done it from a distance to distract them and you go to the other extraction point. just a small but possibly helpful addition.