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Trip Wire
I'm just trying to think of a bunch of ideas and had an idea of a small trip wire than you can deploy, maybe the size of a doorway, maybe smaller and maybe you find it on the map or something and if you walk into it you fall over as if you've been pushed and then it's destroyed. So a 1 time use that makes like a snapping noise of the string when they walk into it. Could be cool.
@DanielKweed in #General to discuss it
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More interactive enviroment
Like in Rainbow Six Siege, it would be pretty nice to have destroyable doors and walls, not only that but it would be good that some small things, like crates or chairs, make noises when they fall, so that guards can be alerted if they are close enough.
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opt in for geforce now on steam, computer is bad and cant run this game
steam has an option where you can opt in for geforce now, and it would be really good for me because my computer isnt that good, and i will be able to play again
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Grappling Hook
I think a grappling hook would be cool. Would work more as a fun tool than a competitive gadget, but there are some maps that would do good with it. Of course if it would need to make a sound when used to be fair but there are a few different ways to implement it. One that's a gun you hold and it shoots a rope and pulls you. One that's an actual rope and you and your team can climb it or whatever you guys would think it best for the game. There are some good vertical maps and
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Pistol Red Dots
Add pistol red dot sights. The ironsights for pistols, while not nearly as bad as the Kobra's ironsights, leave a bit to be desired for. Additionally, they could be useful for longer range engagements on account of being able to "zoom in" with the SMG red dot. Functionally, they would be identical to the SMG red dot, spawning around the map and being equippable onto a pistol, but would have a different model and different sight types that can randomly drop when you level up, just like the SMG red dots.
For reference on what the sight model could look
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Give different guns (or gun sounds) to different teams
This would help you distinguish which team was firing
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Musical fanfares for win conditions
Much like the title screen, based on which team won a different song would play (maybe even a slight variation based on briefcase/hack win). Unlockable music packs change the main menu music and the fanfares for the user with the pack (not for other players).
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Realism to the proximity chat
Whenever you are in a room and an intruder into another room it could be nice if you could muffle the sound depending on how wide is the wall or like how large is the room
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Less Ammo on Official Maps and also ammo rework?
I don't think the SMG should have 60 reserve ammo. Seems like a lot and I can just spam the entire enemy team and still have ammo to spare. It discourages from arresting and from using the pistols. Maybe decrease the magazine capacity? Nerfing this would also allow for another weapon to fill the gap left. Maybe theres ammo across the maps you can pick up.
Also an ammo rework where if you reload and drop the mag you lose the bullets in that magazine.
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Weapon Suggestions
Shotgun - Personally I think buckshot is preferable to slugs. You can snipe with the slugs very easily. It is quicker to fire than the sniper and you don't need to crouch. You can easily out-snipe people who actually have a sniper.
It should be a weapon that does something like 70 or 80 damage when you're really close and only knocks down if a certain amount of pellets hit the enemy. It should do a little energy damage as well.
SMG - In my opinion it should have high accuracy and high fire rate. It should do probably 15
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Hacking
Instead of just pressing the use button make hacking a little minigame like lockpicking. Take Bioshock as a example
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Bandana hat
Hello Superboss! I really like your game, the best team based FPS I've ever played! Now to the topic. How about adding a bandana hat? First argument to do that is: MGS reference. I mean, it would've made sense, since game takes inspiration from a lot of stealth games. That's all I got, thank you for reading this if you did. Have a nice day :)
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You should lose xp when you kill a arrested person
I usually see that arrested people are killed right after they get arrested which defeats the point of arresting people, so you should make it so that if you kill somebody who has been arrested you lose the amount of xp it gives for arresting somebody, however you should make it so that it only takes away the xp that you have gained in that match so you cannot lose xp you have had before.
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customize room size
smaller teams = less ground covered = higher need for communication & tactics = better game (on small maps like cliffside & oceanside)
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Make bloon cams able to read notes (e.g. codes)
I don't think this has been suggested before and I think it would be a good addition for the bloon cam to make its purpose of intel gathering more diverse.
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Distinguish teams better
I like that the game tries to force interaction via finger snaps/radio clicks, but that relies too much on the cooperation of other players. I've been in night scenarios where I wounded/killed teammates because they didn't respond to a finger snap or a radio message. I say "I see a guy on the ground between the three central buildings, say something or I'll assume he's a hostile." Not even a radio click in response, so I shoot, then they get angry. Something like olive drab fatigues for the guards or unlit night-vision goggles for the intruders would make it easier
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Custom Pictures for Custom maps
After the 449 patch, many users flocked over to the forums to grab the IntruderMM and roll out maps for the community to play. Its been a great success and players continue to roll out new maps every so often. They are getting better over time. If you click on a custom map to play on Intruder and look over to the preview picture its a picture of Riverside with the text “Custom” written over it with a transparent black filter. This seems like a placeholder until a future update which is why we’re here. To help guide Intruder with
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Database of Fastest Bloons Times
I'd like to see players try to beat the fastest time of popping all 30 bloons on the official maps that use them. This score could be displayed on the users profile and would show who is the fastest at popping all 30 bloons.