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Ability to loot dead bodies
You should be able to pick up guns, ammo, and other gear off of the foes that you killed. Just doesn't really make much sense when, say, you kill a guard as an intruder in mountainside but you can't pick up their SMG despite it's right there easily pry-able from their cold, dead hands.
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Give the guards keys
the guards should be given keys that could lock and unlock doors, it doesnt make sense for the guards to have to pick the lock of a building they are guarding. you could also make keys spawn on certain maps that intruders can pick up. however the keys should have multiple spawn locations and it spawns in a random one so the intruders cant just go get a key.
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Make one of the detonation sounds the samsung notification sound
Make one of the detonation sounds the samsung notification sound
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Shoot while ragdoll
I think it'd be a neat feature if we could fire our pistols while ragdoll, similar to how GTA V does it. No aiming or anything, just the ability to make your gun shoot out bullets if you've ragdolled.
Although, aiming might be kinda neat. Or something where you can hold right click, and move the mouse, to apply directional force to your arms while ragdolled. It wouldn't be easy to use, but I feel like it'd give players a whole new mechanic to explore if they could have some kind of influence over their body while in the ragdoll
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Speaker Gadget
A speaker that can be used remotely to trick enemies into thinking you are somewhere when it is actually just a speaker.
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Tranquilizer Gun
Headshot = 3 second knockdown
Body shot = CS gas effect for 5 seconds
Limb shot = No effect
Gun must be cocked after each shot which takes 1 second and has 3 ammo per magazine
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Spectator Cam - Move faster with scroll wheel
It'd be really nice if you could use your scroll wheel to move faster in the spectator cam, especially on the bigger maps like Mountainside.
(To explain fully, I mean scrolling up = speed up camera movement, scroll down = slow down, reset every time the round ends, so the next round you're not moving around crazy fast)
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Add the city map that was planned
It got removed now but on the map screen in the main menu the gray area at the very top was marked as city. I think it would be great to have an official city map with skyscraper rooftops, snipers, ziplines and have this all made and as polished as all the other official maps
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Spraypaint cameras
Letting intruders have spray paint would be kinda cool. They could use it to mark each other (spraying different colors on one another so they can identify each other from far away), they could use it to blind security cameras, or use it to draft out a plan. Also, I had another idea, and honestly, it seems like a pointless idea, but for some reason, I just thought, "wouldn't it be interesting if there was a mode for the binoculars to print the photos to a piece of paper, and place them on walls." (the same way you put things
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bring game to console
Bringing it to console would introduce this game to whole new gaming community. And allow people who don't own a pc play the game.
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Hand Signals should have a Text Display
There are various times where the silhouette of the hand signal is nearly impossible to see.
Preferibly the text should be black outline yellow text. Only visual to your team. And this can be turn off for more serious game modes.
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Revamp of the movement system
This idea will probably get downvoted but...
This idea is suggesting a revamp of the movement system. For example, lower jump height but vaulting over and climbing over small objects and animations for all of these things. This would make the game play out in a much stealthier way in most scenarios and would probably immerse the player more (Especially the jumping part, why do you jump so high???). I want to know what the community thinks of this idea.
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Underwater goggles/visor
I suggest that one item that might be good to add to Intruder is goggles that allow you too see clearly underwater. For effect, this item could still have the corners of your camera blurred as it will look better and a bit more cinematic.
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API should show which players are on which teams when sending a request to /rooms/{roomId}/agents
I've been getting into data analysis lately, and I've been doing analysis using the intruder REST API. I currently have a script that notifies me when people in the same room as me have been team-killing within the past 30-40 minutes. I think it'd be a nice feature if I could also see whether that player was on team fire or team water.
Also, I noticed that the password hash for locked rooms can be found through the API. I'm not sure if this is intentional or not, but in general, it's a poor security practice to make password hashes
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Add more tactical hats, helmets etc. to the game
This game already has some greats hats, but I think there should be more headgear for the more 'hardcore' or tryhard-y people in the community. Hats such as a back-turned cap with a headset, eyewear such as Night Vision Goggles or Sunglasses, helmets such as the AM-95 or FAST helmet or full face masks such as the M50 Gas mask
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Lower volume of helicopter for people that are dead/spectating (mountainside)
Whenever the heli comes, it's hard to hear what my fellow dead people are saying.
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Player list or at least some form of "Ready Up" system
When getting into a game and starting it up, we all have to join at the same time (or close to)...lest someone won't be able to join/stuck in spectate till the game actually starts. I feel like everyone should be able to join whatever team they want in the team select screen and then ready up from there.
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Environment interaction
Hello I go by Air on discord etc, My suggestion may be ambitious but what about moving physics objects with our hands and placing them around for traps or barricading
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New music to the game
I know the main theme on intruder is fine but thats it,it cold be cool to add more song to the type of situation you are like you are fighting and a song can play.