Top Ideas

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    Cameras mechanics

    Gerard del Castillo · 1 · Last reply by Dr Squeaker

    While playing the game as an Intruder I kind of felt that cameras were a little bit overpowered. I didn't know if I was being observed and I couldn't do anything about it. I feel like cameras play a very important role in the game and that they could benefit from some more depth. Here are some ideas:

    • Changing the camera light color when someone is watching: This could add to the sneakyness of the intruder. He can't help being caught if he is in sight when a Guard starts looking, but he can try and read the behaviour. "Is
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    Ability to view the map rotation in custom rooms

    Niasty · 0 · Posted

    I think this would be a beneficial change, it would be nice to see which maps are enabled in a room. People who prefer playing only on official maps would be able to know if a given server has custom maps enabled.

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    Advertising the game

    Maestrosity Gaming · 0 · Posted

    Run an advertising campaign on sites like YouTube. It will lead to increased sales and most importantly; a larger concurrent player amount daily.

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    API Access to Players, Game Events, and Realtime Tuning

    Max Bridgland · 0 · Posted

    If there would be a way to write custom scripts and add them to the maps you create to create custom gamemodes that would be awesome.

    Thinking about a basic API you'd have access to realtime Equipment Manager, Player Manager, A Game Event system we can add listeners to possibly (Round End, Round Start, Match Start, Player Death, etc)?

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    Bonus Gift for buyers

    Nicojuice12 · 0 · Posted

    I feel like the game should be sold at 25$ with an extra free copy to gift to another Steam friend, so that people can invite friends into the game more easily. Either that or a trial guest pass that allows them to play the game for a certain amount of time before having to purchase it.

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    Motion Sensor "Set Sound" Option

    Serene Eclipse · 0 · Posted

    In the most recent update you got new sounds you could add to all your motion sensors, but how about, if in game, you could look at your placed motion sensor, and press a button (Like X) to cycle through your noises, it will make a beep whenever you cycle, and that "beep" is it's new noise. This would let you know "Okay someone walked through X door" instead of "Okay someone walked through a door". This could also be applied to blowing up different c4 charges, but that is more complex and less needed in my opinion

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    Suggestion

    DCGamer123 · 0 · Posted

    Add a flashlight to the game so we can see better on night maps

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    Human Shield

    NinjitTTV · 0 · Posted

    Hey here a quick idea, It would be cool and really fun to grab an enemy as a human shield! BUT you need to knock him down and arrest him first, then you can grab him. Real player hostages could be a plus for the gameplay we have in Intruder.

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    Primary weapon diversification (giving the intruders and guards different primaries, with stats and rationale)

    apathy · 1 · Last reply by Mark Biernacki

    Made this post after a discussion on the Discord with Chor about the potentiality of eventually diversifying intruder and guard primaries. These are a few ideas on how to make each weapon feel unique, play differently, and compliment the theme of each class.

    Intruder’s SMG

    Stats (in comparison to the current stock SMG)

    • 15 rps (+50% rate of fire)
    • Only does 20 balance damage (-25 balance damage)
    • Only does 90 damage on headshot (stock SMG onetaps)

    Flavor text:

    An impressive rate of fire makes the Wasp a superior choice in close-quarters encounters. However, the lower momentum of the rounds means

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    Kill Credit and Fixes

    P1vot · 0 · Posted

    If you shoot someone and they ragdoll which leads to them dying to fall damage or falling to a kill zone it should count as a kill. If you kill someone and then they disconnect you should get credit for a kill.

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    Give exp for assists

    DCGamer123 · 1 · Last reply by P1vot

    the name says

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    Display objectives during Practice Rounds.

    Swox · 0 · Posted

    Following an influx of new players unaware of what to do, practice rounds should display the objective locations similarly to how they are while spectating.

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    Be possible to have meelee weapons.

    Julio Matheus · 0 · Posted

    having meelee weapons in the game can be pretty fun!

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    Drag bodies

    Connor Moir · 0 · Posted

    When a player is dead or arrested, we should have the ability to drag said players body.

    This can help with stealth but also if their body is blocking something e.g. Thry died in a vent or on top of a briefcase. 

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    Bullets Come Out of Barrel Instead of Scope

    Trace · 0 · Posted

    If the bullets came out of the barrel, it would make pixel peeking harder because it would require you to stand around the corner more.

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    Make a demo on Steam

    HyperAzect · 1 · Last reply by Dr Squeaker

    My idea is to polish up the tutorial a bit and make it the demo for Intruder on steam. This way more players could see what mechanics are in the game and it could help them decide if they want to buy it or not. I have around 3 friends who are all considering it myself so this would be useful to them.

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    breaking down doors

    paris · 2 · Last reply by Wa ha ha

    an option to  kick the door open instead of lockpicking it but it will create a ton of noise giving away your location ,broken doors will be harder to open and close but they will give the advantage of faster entry in a room where otherwise you would have to waste time lockpicking 

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    Pop up when you about ghosting

    P1vot · 0 · Posted

    Something that says using 3rd party communication like discord and teamspeak are discouraged and make the game less fun. A lot of new players dont realize this cause there isnt really a way to know when you start.

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    Use "Steam Audio" for drastically improved realism with 3D Audio

    Xaymar · 1 · Last reply by Xaymar

    The game currently appears to be using the default Unity Sound Engine, which has limited to no proper 3D Audio support. Often this means that you can hear sounds that actually happen above/below you as if they were in the same room, or hear people through walls as if the wall doesn't exist.

    An alternative to this would be Steam Audio / Phono, which has drastically improved Spatial/3D Audio support. For example, Steam Audio can correctly occlude and reflect sounds so that it sounds as if the gunshot came from the hall connecting two rooms, instead of appearing as if