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Solved
Coming back to life after dying from being pushed off cliff by teammate.
I spawned in Mountainside on the Guards team, me and the team were having some "randomness" and someone pushed me off and I died, I pushed jump to go to spectate and as I was cycling through the players, it locked onto my "dead" body, I pushed space again and I sprang back to life but my HP, Energy and Balance bars were missing and the spectator camera was still working and you could see the spectator view if you looked into the sky, the skybox was basically gone and replaced by the spectator camera.
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Solved
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Solved
Login problems
When setting a new password with - ~12~ chars - Caps included - English layout characters - numbers
cannot log in the game but can in the website/forum
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Issue Creating Room: Not Loading, blank UI
Process: Click "Create Room".
Bug: Nothing Happens, UI disappears, only the background remains. The Panic Button (holding esc) does not function. Room is properly created, and others can join. Upon reboot, you can even join your own room post-creation.
Frequency: 50% or more. Extremely Common.
Temporary Solution: Exiting game and rebooting "solves" the problem.
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Solved
Banana does not appear in inventory when you pick it up and have 2 free horizontal slots
https://gfycat.com/PeriodicJointBorzoi
Video evidence of it not working
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Reflective damage problem
I've run into an issue where I will open fire on an enemy but it will register as friendly fire and I'll even receive the warning for it.
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Connection problems
When I open Intruder through Steam and press the "Play" tab at the top, it will prompt me with "Authenticating: ConnectingToNameServer," and after will say "Authenticating: PeerCreated". The bottom left hand side displays "Disconnected: PeerCreated". I have attempted to connect through multiple regions, as well as checking my firewall to make sure my ports are open.
The following link are my screenshots of the log (on Steam):
https://steamcommunity.com/id/Nightwater/screenshots/?appid=518150&sort=newestfirst&browsefilter=myfiles&view=imagewall
Any help is appreciated!
Thanks
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Cannot connect to any servers or host one. (UUID)
When I try to join I get a message which says: "Couldn't join room by UUID. Timed Out" . Tried reinstalling the game, and turning off the wifi router. The game worked before, a few weeks ago this issue appeared and I cannot play since.
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Solved
Bullets do not set off laser sensors
Bullets should set off the laser sensors as this is one of the only ways for a player to get past most rigs.
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You cant unbind text chat and i want to change it to something else
Just let us unbind it its not hard like super fast fix
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Player position desync - causing you to be shot across the map from victim's local position
Kind of difficult to articulate, but I'll try. I'm unsure if this is caused by my connection, or the shooter's connection, or a bug.
Description:
Two different instances I have been killed and my body warps across the map to "where I was shot" but is nowhere near where I was on my screen, or I had been in that position 30 seconds prior.
The first instance was on mountainside: I walked from the roof stairs to the security room. I was then shot and killed, with my body warping back from security room all the way to the door
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Driver Timeout
After a couple minutes of playing, the screen freezes and the game crashes. I then see a report by AMD saying the a driver timeout was detected. It's strange because I'm able to run other games just fine (CS:GO, TF2, etc.). Is it just my end? Any help would be appreciated.
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If you die close to (before) the beginning of a new round, your body spawns but you are still dead.
Essentially, the title. I have had a plethora of rounds where I have died after the winning team is announced for a round, whether it be by suicide, TK, or getting killed by the enemy team. Upon the new round beginning, my playermodel then spawns; however, I am then in spectator mode for the round. My model can be spectated as if not counted as dead, but as far as players are considered if my teammates die and I do not, then the enemy team still wins. Also, I can use the proximity chat to talk to nearby teammates (to the
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Cannot unequip hats in game
Friends had put on hats in the game and were unable to remove them.
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Mountainside (Night): shadows on lower (smaller) bridge show up aren't correct
In the Mountainside map (Night version specifically) a player will cast a shadow, but not from his body, onto the lower, smaller bridge near the complex. Seems like it might be a lighting issue? The shadow isn't "long" and doesn't seem to be cast from the player.
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When you Lean (Q and E) your aim does not change to be relative to your perspective.
Whenever you lean, aiming remains oriented in respect to the ground, not your lean angle. IE: if you lean left and then try to aim up, your reticle feels like its aiming up and to the right because it moves vertically with respect to the ground, not your perspective. It has similar effects to aiming horizontally while leaning. It feels disorienting and makes it difficult to quickly aim and shoot while leaning around a corner.
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Movement input is reversed
Sometimes my input (forward/back and left/right) will get reversed, similar to when you get hit by CS gas. This seems to happen at the beginning of rounds and I'm not sure what causes it -- usually it happens when I first get in a server but sometimes it will happen after a round or two. Also, controls go back to normal if I use the Bloon cam, but only while flying the Bloon. Ladder controls are reversed too (trying to go up goes down).
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Controls issues
Inverting the mouse doesn't invert controls for the selfie stick or while spectating. Also, while the game picks up inputs from gamepad buttons, it doesn't recognize the hat/Dpad, or the analog sticks and triggers. If that were fixed, and the right stick could be substituted for the mouse, players could make their own controller bindings in game.
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PeerCreated Error
Tried to play the game on steam and but it won't let me connect with the "PeerCreated" Error on the bottom of the HQ. Tried vaildating the files but it didn't help.
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Collisions seem to compound lag-related problems.
Since latest update maps which involve many collisions (i.e. ragdoll collisions in Shotgun Madness or moving geometries in Equilibrium) seem to make lag related issues more severe. Noticed on EU servers with players from 50ms - 300ms pings.
Mostly causes stretched ragdolls, player desync, players not respawning properly or player bodies not being cleaned up on round start, and slow map round endings which can lock up server prior to mapvote.