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Flashlights.
Use flashlights to light up dark areas, or flash them into people's eyes!
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Add keybind option for Handsigns & Standing
Hi, i've found out there is no keybind option for handsigns so you can't really rebinde tab... and a keybind option for standing up would be great so you don't need to toggle between the stances
i always try to stand up but i cant cause i dont know whitch stance i'm in and the view when crouched is so similar to when standing...
for my muscle memory it's common to use z/y to prone, x to crouch & c to stand up maybe even add prone & crouch bindings who cannot be toggled, so if you spam the key you wont switch
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Corpse Inspection Reveals Details on how they died
Instead of just telling you that they're dead using your hands on a corpse will tell you realistically available information on the details of his death. Details include:
- An approximation on how warm the body is (telling you how long its been since he was killed
- How much and what size wounds are on him (small medium and large for the pistol smg and sniper respectively )
- What weapon and how much ammo in the mag of whatever gun he was using when he died (to tell if he was in combat when killed)
- whether or not he was arrested.
- (this
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Basic Server Controls Needed
1. Allow us to refresh server list (use a (hidden) timer to prevent request spam if that's the worry) but without this we feel helpless.
2. Allow us to sort servers by playercount/ping (why don't we see ping)/mode/map/name by pressing on the table header asc/desc
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Motion Sensor Changes / Buff
Motion Sensors can now be shot and destroyed as an alternative to being removed by hand
however, destroying a sensor in this manner will cause the owner to get the beep sound as if someone had tripped it, but incomplete and glitchy, kinda like some of these for example https://www.youtube.com/watch?v=E7lb9SAf87U.
If the glass a sensor may be attached to is broken then the sensor should act like the above as well, this would make it easier to rig rooms such as lab A on riverside.
A possible buff for the sensor (if needed) would be to cycle between 3 different
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decoy nades
like in csgo, but maybe like footsteps or the sound of a body hitting the ground like someone slipped...
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Taser
Better ranged take down weapon, one time use only. It would help in those instances where you're sneaking up on people but they turn around last second, but instead you're actually able to reach them in time because of the taser range. It would be not too silent, people would be able to hear the short quiet jolt from nearby, and maybe a sound from the person's communications for about a quarter of a second after they get shocked. and of course this would allow for more rag-doll hilarity as the enemy twitches about in a silly way. This would
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asymmetrical "one versus many" gamemode
asymmetrical gamemode, 1 intruder that is less equipped offensively, but more equipped to navigate the super dark map, while the guards have much better offensive gear, but just like flashlights...
think splinter cell...
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Timed Practice Round
A timed practice round would help the flow of the match, I was thinking maybe 3 mins. Gives time for everyone to load in from last map and to let people in the lobby to chat. Maybe even re-spawns? Counter Strike did it pretty well.
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Reloading
This is only a small flaw: I can constantly reload (by design?), even if the mag is full, but on chambering a round and putting a new mag in, shouldn't the weapon have "clip size + 1" bullets?
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Bots would be amazing, when no one is on, then we can play with AI!
Had an idea for bots. I know it would be hard but was just thinking. Would probably need some kind of pathfinding, but maybe having a node connecting to other nodes and the bots just randomly move between the points, at least it's something. Just an idea.
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Planned
Run key takes you out of crouch
I think it would be a better user experience if the run key took you out of crouch/prone. Currently in crouch/prone pressing the run key does nothing
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Bleeding damage and bandages?
getting shot should cause you to bleed hp, and perhaps a teammate has to heal you? It could promote more team play, and be a fun mechanic.
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Mutes do not hold when switching rounds/moving maps
I've revived reports that the mute command is not working when being used while playing in a room that has a match and cycle tag.
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Planned
New Loading Screen
While loading a new map, the loading screen should display the name of the map that the client is loading and provide numerous tips and tricks in which will display under the name of the map that the client is loading. The image is obtained by getting the map URL and will display above the "Loading [Map]" label. In the event that the image of the map cannot be obtained, random artwork that is community made can be shown in place of showing the image of the map. This can be caused by numerous things such as network issues, no
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Ragdoll-caused-falling drops your current weapon on the ground
When you fall from a high ledge or perhaps cliff and ragdoll due to it, your gun could drop out of your hands, causing you to have to pick it up.
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Planned
Additions To The Game That Will Make Getting Gameplay Footage Easier
- Ability to hide text box unless you go to type
- Ability to hide hand signals until you hit tab
- Ability to mute all spectators or mute specific people only when in spectator mode
- Ability to lower specific players VOIP volume
These are just some ideas I thought up while editing footage, if you can think of anything else that will help comment below.
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Spies Vs Mercs esque Gamemode
If anyone has played the Pandora Tomorrow/Chaos Theory multiplayer, or the MGO gamemode (I can't think of it's name), you'll know what I'm going for with this.
The game mode would work where the Intruders have no lethal weapons, just gadgets like banana, smoke grenade, gas grenade, cam, etc. Whereas the Guards get all lethal weapons. The briefcase/hack objectives work fine because that's how Splinter Cell and MGO played out.
This forces the Intruder (spy) team to use a lot more communication and team/stealth tactics. I think it would add an interesting way to play whereas right now both teams
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Holster Idea
I think that it should show the sniper on the persons back who picked it up? This would allow you to know the sniper is dead or who has it when you are scouting out. It allows for even more tactical play and strategies.
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Door improvement
I think that using the scroll wheel to turn a door is a great idea, but i think stealth game play would benefit by players having to hold the interact key with doors to turn the doorknob before the door could be opened.
Players would be able to see and hear the knob turning, and react to it.